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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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utils.h
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2019-11-10
FULLPIPE: Use more portable double loading
Eugene Sandulenko
2017-11-18
FULLPIPE: Annotate ownership rule of MfcArchive::readClass
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Fix whitespace errors
Colin Snover
2017-09-30
COMMON: Introduce a shared hash function for pointer types
Bastien Bouclet
2017-09-30
BUILD: Define pointer sized integer types and remove SCUMM_64BITS
Bastien Bouclet
2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22
FULLPIPE: Change genFileName() and loadFile() to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String with _memfilename and loadFile()
Filippos Karapetis
There are several calls to loadFile() with _memfilename, which is why these two changes are interconnected
2016-09-23
FULLPIPE: Made object sorting stable. This removes flicker in many scenes
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-18
FULLPIPE: Properly save object backreferences
Eugene Sandulenko
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
FULLPIPE: Turned MfcArchive into read/write stream like in original
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove now unused PtrList
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::saveload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-04
FULLPIPE: More code to ExCommand class
Eugene Sandulenko
2014-01-03
FULLPIPE: Add initial implementation of some sound-related functions
Filippos Karapetis
2013-10-17
FULLPIPE: Implement MovGraph2::findLink1()
Eugene Sandulenko
2013-10-17
FULLPIPE: Implement MovGraph2::findNode()
Eugene Sandulenko
2013-09-26
FULLPIPE: Added MctlCompound object type
Eugene Sandulenko
2013-09-20
FULLPIPE: Remove unused variables. CID 1063179
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove unused class
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for SC_1
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Completed Background loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Furhter work on picture loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Made MfcArchive work with both files and archives
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed excess debugging info and added variable levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
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