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2016-08-29FULLPIPE: Fix condition check in StaticANIObject::updateRetro-Junk
2016-08-29FULLPIPE: Scene04: Stop the Jar from levitatingRetro-Junk
2016-08-29FULLPIPE: Initialize struct at construction.Eugene Sandulenko
Thanks to eriktorbjorn for valgrind logs.
2016-08-29FULLPIPE: Improved Behavior debuggingEugene Sandulenko
2016-08-29FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-28FULLPIPE: Avoid buffer overwriteEugene Sandulenko
2016-08-28FULLPIPE: More debug info for behaviorsEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-26FULLPIPE: Make elevators actually workRetro-Junk
2016-08-25FULLPIPE: Another fix to gotoLastFrame()Eugene Sandulenko
2016-08-25FULLPIPE: Fix gotoLastFrame() implementationEugene Sandulenko
2016-08-25FULLPIPE: Fix array allocation in StepArray::insertPointsRetro-Junk
2016-08-25FULLPIPE: Fix if() conditionEugene Sandulenko
2016-08-25FULLPIPE: Restore original tangled logic in stopAnim_maybeEugene Sandulenko
The compiler was super-optimizing there, and my initial untangling was incorrect. Restoring it with nasty goto's and will fix it later once we have enough test cases.
2016-08-24FULLPIPE: Fix direction calculation in MctlGraph::getLinkDirRetro-Junk
2016-08-22FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNodeRetro-Junk
2016-08-22FULLPIPE: Fix always false condition check in MctlGraph::generateListRetro-Junk
2016-08-20FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwanEugene Sandulenko
2016-08-19FULLPIPE: Let the bitmaps flip twiceEugene Sandulenko
2016-08-19FULLPIPE: Fix flipVertical tooEugene Sandulenko
2016-08-19FULLPIPE: Fix Bitmap flipping code. Thanks to wanwanEugene Sandulenko
2016-08-18FULLPIPE: Fix index overflow in StepArray::gotoNextPointRetro-Junk
2016-08-15FULLPIPE: Remove copy/paste leftoverEugene Sandulenko
2016-08-14FULLPIPE: Rename MctlGraph substructuresEugene Sandulenko
2016-08-14FULLPIPE: Renamed MctlGraph class methodsEugene Sandulenko
2016-08-14FULLPIPE: Rename MovGraph2 to MctlGraphEugene Sandulenko
2016-08-14FULLPIPE: Rearrange code and fix flags initalization in ↵Retro-Junk
MovGraph2::buildMovInfo1MessageQueue
2016-08-14FULLPIPE: Add missing list purge in MovGraph2::findMinPathRetro-Junk
2016-08-14FULLPIPE: Renamed rest of the AniHandler class methodsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename mgm.* to anihandler.*Eugene Sandulenko
2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-08-13FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsetsRetro-Junk
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk
2016-07-31FULLPIPE: Hid noisy warningEugene Sandulenko
2016-07-31FULLPIPE: More debug output for pathfindingEugene Sandulenko
2016-07-30FULLPIPE: Added more debug output to pathfindingEugene Sandulenko
2016-07-29FULLPIPE: Fix crash in MGM::movementis2 clearingEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko