Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | FULLPIPE: Remove unneeded variable | Eugene Sandulenko | |
2018-03-26 | FULLPIPE: fix #10321 "Hardlock when stepping onto stool" | dm33tri | |
Scene 22 now doesn't freeze when pulling lever with stool under it | |||
2018-03-24 | FULLPIPE: Fix playtime not being read from savegames | Adrian Frühwirth | |
Fixes Trac#10394. | |||
2018-03-24 | FULLPIPE: Use zero playtime when filling dummy header | Adrian Frühwirth | |
This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future. | |||
2017-12-08 | FULLPIPE: Load gameobj.h | Eugene Sandulenko | |
2017-12-08 | FULLPIPE: Added debug output for GameObject | Eugene Sandulenko | |
2017-12-08 | FULLPIPE: Better debug output for movement | Eugene Sandulenko | |
2017-12-08 | FULLPIPE: More debug output to loading | Eugene Sandulenko | |
2017-12-03 | FULLPIPE: Renames in ExCommand | Eugene Sandulenko | |
2017-12-03 | FULLPIPE: Added more debug output to the class loading | Eugene Sandulenko | |
2017-12-02 | FULLPIPE: Fix bug #10317: Save game metadata is missing | Eugene Sandulenko | |
2017-12-01 | FULLPIPE: Fix bug #10325: New game does not put back already picked up items | Eugene Sandulenko | |
2017-12-01 | FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title ↵ | Eugene Sandulenko | |
screen | |||
2017-12-01 | FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time" | Eugene Sandulenko | |
2017-11-27 | FULLPIPE: Properly cleanup menu after quitting | Eugene Sandulenko | |
2017-11-27 | FULLPIPE: Attempt to crash when calling paletteless scenes | Eugene Sandulenko | |
2017-11-26 | FULLPIPE: Fix out of bounds string access | Bastien Bouclet | |
abe1c65d626a8f3 changed _trackName from a char * to a Common::String, but still tried to access the null terminator byte. | |||
2017-11-26 | FULLPIPE: Fix handleInteraction for non static ani objects | Bastien Bouclet | |
cce851d1af introduced a check to allow only static ani objects. However after this change, only part of the pipes for vertical movement were interactive. This change aims to restore functionality for the other object types while still preventing the invalid casts. | |||
2017-11-21 | FULLPIPE: Fix big picture array indexing | Bastien Bouclet | |
Fixes #10322. | |||
2017-11-20 | FULLPIPE: Fix loading inventory items from saves | Bastien Bouclet | |
In C++ the function parameter evaluation order is undefined. The count property was being read first from the stream, instead of the itemId. Fixes #10324. | |||
2017-11-18 | FULLPIPE: Fix memory leaks restoring save games | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of arcade keys | Colin Snover | |
Fixes Trac#9657. | |||
2017-11-18 | FULLPIPE: Remove manual memory management and fix in-game save/load | Colin Snover | |
2017-11-18 | FULLPIPE: Fix use-after-free in ModalMainMenu | Colin Snover | |
Pointers to objects which are invalidated when the scene gets unloaded may continue to be accessed if a mouse hover event is dispatched to the ModalMainMenu. | |||
2017-11-18 | FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueList | Colin Snover | |
2017-11-18 | FULLPIPE: Make list item ownership comments more consistent | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of ExCommands loaded from an archive | Colin Snover | |
Nearly every construction of an ExCommand in the engine sets flag 2 of _excFlags. It may even be that the remaining ones that don't are themselves bugs. This flag is needed in order for an ExCommand to be cleaned up when its parent MessageQueue is deleted. | |||
2017-11-18 | FULLPIPE: Remove unnecessary member array clear in destructor | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of MessageQueues | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of Interactions | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of PreloadItems | Colin Snover | |
2017-11-18 | FULLPIPE: Remove manual memory management of use list | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks of InventoryPoolItem | Colin Snover | |
2017-11-18 | FULLPIPE: Fix leaks of DynamicPhases | Colin Snover | |
I am not entirely sure this is a correct fix for these leaks; there is still the issue of the last member of _dynamicPhases being invalidated and not removed sometime before the destruction of Movement. Also, some of the items in this array are not actually owned by Movement so deleting them will cause double-frees or use-after-frees. It may be the case that a second list should be maintained instead containing only the objects that are created internally within Movement. Further testing will tell for sure. | |||
2017-11-18 | FULLPIPE: Fix memory leaks of MctlItems in MctlCompound | Colin Snover | |
2017-11-18 | FULLPIPE: Clarify ownership of DynamicPhase::_exCommand | Colin Snover | |
2017-11-18 | FULLPIPE: Clarify ownership of pointer arrays in StaticANIObject | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks in PictureObject, Background | Colin Snover | |
2017-11-18 | FULLPIPE: Use flag enum | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leak of graph nodes and lists | Colin Snover | |
2017-11-18 | FULLPIPE: Remove unnecessary constructors | Colin Snover | |
These appear to be default member-wise copy constructors or POD constructors that zero all members. I suspect that quite a few pointer-taking constructors are actually supposed to be copy-constructors but since they don't all just do default member-wise copies I do not feel confident in changing them without verifying that there are not separate copy constructors in the disassembly, and I don't have the database for this game. | |||
2017-11-18 | FULLPIPE: Fix memory leaks, ownership issues with various point lists | Colin Snover | |
2017-11-18 | FULLPIPE: Disable some unused code paths | Colin Snover | |
2017-11-18 | FULLPIPE: Annotate ownership rule of MfcArchive::readClass | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion ↵ | Colin Snover | |
and Sc2 | |||
2017-11-18 | FULLPIPE: Fix memory leak of global message queues | Colin Snover | |
2017-11-18 | FULLPIPE: Fix memory leaks in ModalMainMenu | Colin Snover | |
2017-11-18 | FULLPIPE: Remove unnecessary and unsafe C-style casts | Colin Snover | |
2017-11-18 | FULLPIPE: Fix deleted queue leaks & clarify flags | Colin Snover | |
2017-11-18 | FULLPIPE: Reduce chance of Scene leaks, remove unused SceneTag member | Colin Snover | |