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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-22FULLPIPE: Fix leaking the save MemoryWriteStreamDynamic bufferBastien Bouclet
2017-08-01FULLPIPE: Fix warningWillem Jan Palenstijn
2017-03-27FULLPIPE: Sanity check on data loadingEugene Sandulenko
2017-03-27FULLPIPE: Safer string managementEugene Sandulenko
2017-03-24FULLPIPE: Plug one more memory leak in the Movement class destructorFilippos Karapetis
2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22FULLPIPE: Plug a memory leak in _dynamicPhasesFilippos Karapetis
Free the pixel data of each entry in the _dynamicPhases array before emptying it
2017-03-22FULLPIPE: Fix corruption in flipped bitmapsFilippos Karapetis
The TODO in the code in question should be reviewed, but the call to freePixelData() unconditionally deleted the original bitmap, which is not correct
2017-03-22FULLPIPE: Refactor _pixels so that it's not part of the Bitmap classFilippos Karapetis
2017-03-22FULLPIPE: _data is unused in the Statics and DynamicPhase classesFilippos Karapetis
2017-03-22FULLPIPE: Fix mismatched free() when deleting _bitmapFilippos Karapetis
_bitmap is initialized with new, so it needs to be freed with delete, not free()
2017-03-22FULLPIPE: Code optimizationFilippos Karapetis
Checking for an empty string is what the original code does, according to sev, so the check for a string of size 1 was wrong
2017-03-22FULLPIPE: Change the sound code to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Change genFileName() and loadFile() to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Plug a memory leak in getDibInfo()Filippos Karapetis
2017-03-22FULLPIPE: Change more object-related functions to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Change some more _memfilename usage to Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String with _memfilename and loadFile()Filippos Karapetis
There are several calls to loadFile() with _memfilename, which is why these two changes are interconnected
2017-03-22FULLPIPE: Change _staticsName to be a Common::StringFilippos Karapetis
2017-01-05FULLPIPE: Silence GCC signed/unsigned warning.Torbjörn Andersson
2017-01-05Merge pull request #883 from bluegr/fullpipe_memEugene Sandulenko
FULLPIPE: Plug some memory leaks
2016-12-31FULLPIPE: Fix leaks in surface and bitmap usage.Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-23FULLPIPE: Open relevant URLs in demo for purchasing full gamesEugene Sandulenko
2016-12-20FULLPIPE: Change _objCommandName and _queueName to Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Delete temporary memory streams used with MfcArchiveFilippos Karapetis
2016-12-20FULLPIPE: Remove unused variableFilippos Karapetis
2016-12-20FULLPIPE: Change _gameName into a Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Delete cursors in _cursorsArray in InputController destructorFilippos Karapetis
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix colors in intro videoPaul Gilbert
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Avoid double free on memory cleanupEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-12-11FULLPIPE: Center map on opening. Fixes bug #9668Eugene Sandulenko
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Implement demo-specific help screenEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Properly restart Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Fix crash at the end of Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko