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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2016-12-03
FULLPIPE: Added detection for German Demo and using different file for ↵
Eugene Sandulenko
version detection
2016-12-02
FULLPIPE: Fix detected language for German version
Eugene Sandulenko
2016-12-01
FULLPIPE: Remove obsolete TODO
Eugene Sandulenko
2016-12-01
FULLPIPE: Cleanup
Eugene Sandulenko
2016-12-01
FULLPIPE: Fix quitting game via menu
Eugene Sandulenko
2016-12-01
FULLPIPE: Fix crash on scene switch
Eugene Sandulenko
2016-12-01
FULLPIPE: Rename struct variables of MovGraphItem
Eugene Sandulenko
2016-11-30
FULLPIPE: Hide useless noisy warning
Eugene Sandulenko
2016-11-30
FULLPIPE: Implement MovGraph destructor
Eugene Sandulenko
2016-11-30
FULLPIPE: Restart SFX on request instead of skipping it.
Eugene Sandulenko
This matches the original and fixes the footstep sounds.
2016-11-30
FULLPIPE: Fix music looping in scene04. This completes this scene
Eugene Sandulenko
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-29
FULLPIPE: Fix sound in scene04
Eugene Sandulenko
2016-11-29
FULLPIPE: Unstub setSceneMusicParameters()
Eugene Sandulenko
2016-11-29
FULLPIPE: Implement track looping in sceneFinal
Eugene Sandulenko
2016-11-29
FULLPIPE: Unstub StopAllSoundStreams()
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-11-25
FULLPIPE: Start final music
Eugene Sandulenko
2016-11-25
FULLPIPE: Added 4 sound channels like in original
Eugene Sandulenko
2016-11-25
FULLPIPE: Correctly restart scene audio tracks
Eugene Sandulenko
2016-11-12
FULLPIPE: Fix bug in original in scene05
Eugene Sandulenko
2016-11-12
FULLPIPE: Fix memory leak
Eugene Sandulenko
2016-10-26
FULLPIPE: Fix if statement. Thanks to PVS-Studio
Eugene Sandulenko
2016-10-16
FULLPIPE: Fix steps sounds
Eugene Sandulenko
2016-10-12
FULLPIPE: Fix animation lock-up
Retro-Junk
2016-10-05
FULLPIPE: Added on-demand debug output to PicAniInfos
Eugene Sandulenko
2016-10-04
FULLPIPE: Added debugging to interaction code
Eugene Sandulenko
2016-10-04
FULLPIPE: Fix crash on reentering scene27.
Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-02
FULLPIPE: Scene11: Fix non-swinging swing
Retro-Junk
2016-10-02
FULLPIPE: Scene11: Rewrite scene handler in a sane way
Retro-Junk
2016-10-02
FULLPIPE: More corrections to scene logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Restore original swing logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Scene11: Preserve Dude's state during swing update
Retro-Junk
2016-10-02
FULLPIPE: Implement MotionController::enableLinks()
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix Grandma positioning in scene14
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix code formatting
Eugene Sandulenko
2016-10-02
FULLPIPE: Improve collision detection in scene06
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix ball collision detection in scene14
Eugene Sandulenko
2016-10-02
FULLPIPE: Center mouse cursor on startup
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix crash on reenter to scene37
Eugene Sandulenko
2016-10-02
FULLPIPE: Fix tube logic on scene37
Eugene Sandulenko
2016-10-01
FULLPIPE: Rebames in scene37
Eugene Sandulenko
2016-10-01
FULLPIPE: Clarify MovGraphLink flags variable type
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix logic in scene25. Now Dude can return back
Eugene Sandulenko
2016-10-01
FULLPIPE: Further selection to cursor handling in scene25
Eugene Sandulenko
2016-10-01
FULLPIPE: Fix cursor handling in scene25
Eugene Sandulenko
2016-10-01
FULLPIPE: Scene14: Fix ball game
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix pool level validation
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix valves interaction
Retro-Junk
2016-10-01
FULLPIPE: Fix MctlGraph::getNearestLink
Retro-Junk
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