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AgeCommit message (Collapse)Author
2016-12-03FULLPIPE: Added detection for German Demo and using different file for ↵Eugene Sandulenko
version detection
2016-12-02FULLPIPE: Fix detected language for German versionEugene Sandulenko
2016-12-01FULLPIPE: Remove obsolete TODOEugene Sandulenko
2016-12-01FULLPIPE: CleanupEugene Sandulenko
2016-12-01FULLPIPE: Fix quitting game via menuEugene Sandulenko
2016-12-01FULLPIPE: Fix crash on scene switchEugene Sandulenko
2016-12-01FULLPIPE: Rename struct variables of MovGraphItemEugene Sandulenko
2016-11-30FULLPIPE: Hide useless noisy warningEugene Sandulenko
2016-11-30FULLPIPE: Implement MovGraph destructorEugene Sandulenko
2016-11-30FULLPIPE: Restart SFX on request instead of skipping it.Eugene Sandulenko
This matches the original and fixes the footstep sounds.
2016-11-30FULLPIPE: Fix music looping in scene04. This completes this sceneEugene Sandulenko
2016-11-29FULLPIPE: Initial code for scene04 musicEugene Sandulenko
2016-11-29FULLPIPE: Fix sound in scene04Eugene Sandulenko
2016-11-29FULLPIPE: Unstub setSceneMusicParameters()Eugene Sandulenko
2016-11-29FULLPIPE: Implement track looping in sceneFinalEugene Sandulenko
2016-11-29FULLPIPE: Unstub StopAllSoundStreams()Eugene Sandulenko
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-11-25FULLPIPE: Start final musicEugene Sandulenko
2016-11-25FULLPIPE: Added 4 sound channels like in originalEugene Sandulenko
2016-11-25FULLPIPE: Correctly restart scene audio tracksEugene Sandulenko
2016-11-12FULLPIPE: Fix bug in original in scene05Eugene Sandulenko
2016-11-12FULLPIPE: Fix memory leakEugene Sandulenko
2016-10-26FULLPIPE: Fix if statement. Thanks to PVS-StudioEugene Sandulenko
2016-10-16FULLPIPE: Fix steps soundsEugene Sandulenko
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-05FULLPIPE: Added on-demand debug output to PicAniInfosEugene Sandulenko
2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-02FULLPIPE: Scene11: Fix non-swinging swingRetro-Junk
2016-10-02FULLPIPE: Scene11: Rewrite scene handler in a sane wayRetro-Junk
2016-10-02FULLPIPE: More corrections to scene logic in scene11Eugene Sandulenko
2016-10-02FULLPIPE: Restore original swing logic in scene11Eugene Sandulenko
2016-10-02FULLPIPE: Scene11: Preserve Dude's state during swing updateRetro-Junk
2016-10-02FULLPIPE: Implement MotionController::enableLinks()Eugene Sandulenko
2016-10-02FULLPIPE: Fix Grandma positioning in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Fix code formattingEugene Sandulenko
2016-10-02FULLPIPE: Improve collision detection in scene06Eugene Sandulenko
2016-10-02FULLPIPE: Fix ball collision detection in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Center mouse cursor on startupEugene Sandulenko
2016-10-02FULLPIPE: Fix crash on reenter to scene37Eugene Sandulenko
2016-10-02FULLPIPE: Fix tube logic on scene37Eugene Sandulenko
2016-10-01FULLPIPE: Rebames in scene37Eugene Sandulenko
2016-10-01FULLPIPE: Clarify MovGraphLink flags variable typeEugene Sandulenko
2016-10-01FULLPIPE: Fix logic in scene25. Now Dude can return backEugene Sandulenko
2016-10-01FULLPIPE: Further selection to cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Fix cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Scene14: Fix ball gameRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix pool level validationRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix valves interactionRetro-Junk
2016-10-01FULLPIPE: Fix MctlGraph::getNearestLinkRetro-Junk