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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2014-02-10
FULLPIPE: Finish var renames in scene27
Eugene Sandulenko
2014-02-10
FULLPIPE: Started renames in scene27
Eugene Sandulenko
2014-02-09
FULLPIPE: Fix buffer overruns in scene27
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_sub02()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement BallChain::init()
Eugene Sandulenko
2014-02-06
FULLPIPE: Removed cyrillic constants
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Enable scene27
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_winArcade()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_aimDude()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27()
Eugene Sandulenko
2014-02-03
FULLPIPE: Plug scene27 in
Eugene Sandulenko
2014-02-02
FULLPIPE: Implement scene27_updateCursor()
Eugene Sandulenko
2014-02-02
FULLPIPE: Initial code for scene27
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement openHelp(). This completes the help screen
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement ModalHelp::launch()
Eugene Sandulenko
2014-02-01
FULLPIPE: More code to ModalHelp
Eugene Sandulenko
2014-02-01
FULLPIPE: Starter ModalHelp implementation
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix stupid error with wrong identifier. CID 1166823
Eugene Sandulenko
2014-02-01
FULLPIPE: Check for potential null dereference. Matches original
Eugene Sandulenko
2014-02-01
FULLPIPE: Added more modal stubs
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix cursor drawing on the edges
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement Inventory2::removeItem2()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement inventory class destructors
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_openLift()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_walkAndGo()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_closedoorSeq()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-02-01
FULLPIPE: More work on MGM::genMovement()
Eugene Sandulenko
2014-02-01
FULLPIPE: MGM::genMovement() improvements
Eugene Sandulenko
2014-02-01
FULLPIPE: Firther simplification in MGM::genMovement()
Eugene Sandulenko
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