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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵
Eugene Sandulenko
correctly.
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵
Eugene Sandulenko
are restored
2016-08-31
FULLPIPE: Remove redundant type cast
Eugene Sandulenko
2016-08-31
FULLPIPE: Fix warning
Eugene Sandulenko
2016-08-31
FULLPIPE: Fix incorrect code path in StaticANIObject::update
Retro-Junk
2016-08-31
FULLPIPE: Fixed Behaviour methods
Eugene Sandulenko
2016-08-31
FULLPIPE: Added more debugging to scene03
Eugene Sandulenko
2016-08-31
FULLPIPE: Fix mismatched malloc/free
Eugene Sandulenko
2016-08-30
FULLPIPE: Fix length calculation in AniHandler::getNumCycles
Retro-Junk
2016-08-30
FULLPIPE: Fix jumping on Map
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix arithmetics in MovGraph::putToLink
Retro-Junk
2016-08-29
FULLPIPE: Fix few bugs in Map code
Eugene Sandulenko
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Hid noisy pointless warning
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix parent variable overwrite in MctlLadder::initMovement
Retro-Junk
2016-08-29
FULLPIPE: Fix condition check in StaticANIObject::update
Retro-Junk
2016-08-29
FULLPIPE: Scene04: Stop the Jar from levitating
Retro-Junk
2016-08-29
FULLPIPE: Initialize struct at construction.
Eugene Sandulenko
Thanks to eriktorbjorn for valgrind logs.
2016-08-29
FULLPIPE: Improved Behavior debugging
Eugene Sandulenko
2016-08-29
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPos
Retro-Junk
2016-08-28
FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPos
Retro-Junk
2016-08-28
FULLPIPE: Avoid buffer overwrite
Eugene Sandulenko
2016-08-28
FULLPIPE: More debug info for behaviors
Eugene Sandulenko
2016-08-28
FULLPIPE: Added debugging to scene3
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix inventory items rebuilding
Eugene Sandulenko
2016-08-28
FULLPIPE: Implement Inventory2::removeItem()
Eugene Sandulenko
2016-08-26
FULLPIPE: Make elevators actually work
Retro-Junk
2016-08-25
FULLPIPE: Another fix to gotoLastFrame()
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix gotoLastFrame() implementation
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix array allocation in StepArray::insertPoints
Retro-Junk
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