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2016-09-05FULLPIPE: Fix crash on startup when pressing ESCEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵Eugene Sandulenko
correctly.
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko
2016-09-04FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵Eugene Sandulenko
are restored
2016-08-31FULLPIPE: Remove redundant type castEugene Sandulenko
2016-08-31FULLPIPE: Fix warningEugene Sandulenko
2016-08-31FULLPIPE: Fix incorrect code path in StaticANIObject::updateRetro-Junk
2016-08-31FULLPIPE: Fixed Behaviour methodsEugene Sandulenko
2016-08-31FULLPIPE: Added more debugging to scene03Eugene Sandulenko
2016-08-31FULLPIPE: Fix mismatched malloc/freeEugene Sandulenko
2016-08-30FULLPIPE: Fix length calculation in AniHandler::getNumCyclesRetro-Junk
2016-08-30FULLPIPE: Fix jumping on MapEugene Sandulenko
2016-08-29FULLPIPE: Fix arithmetics in MovGraph::putToLinkRetro-Junk
2016-08-29FULLPIPE: Fix few bugs in Map codeEugene Sandulenko
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-08-29FULLPIPE: Hid noisy pointless warningEugene Sandulenko
2016-08-29FULLPIPE: Fix parent variable overwrite in MctlLadder::initMovementRetro-Junk
2016-08-29FULLPIPE: Fix condition check in StaticANIObject::updateRetro-Junk
2016-08-29FULLPIPE: Scene04: Stop the Jar from levitatingRetro-Junk
2016-08-29FULLPIPE: Initialize struct at construction.Eugene Sandulenko
Thanks to eriktorbjorn for valgrind logs.
2016-08-29FULLPIPE: Improved Behavior debuggingEugene Sandulenko
2016-08-29FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-28FULLPIPE: Avoid buffer overwriteEugene Sandulenko
2016-08-28FULLPIPE: More debug info for behaviorsEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-26FULLPIPE: Make elevators actually workRetro-Junk
2016-08-25FULLPIPE: Another fix to gotoLastFrame()Eugene Sandulenko
2016-08-25FULLPIPE: Fix gotoLastFrame() implementationEugene Sandulenko
2016-08-25FULLPIPE: Fix array allocation in StepArray::insertPointsRetro-Junk