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2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-08FULLPIPE: Initialize variable. CID 1208916Eugene Sandulenko
2014-06-07FULLPIPE: Implement MovGraph2::getItemSubIndexByMGM()Eugene Sandulenko
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-06FULLPIPE: Fix memory leak and missing results. CID 1216225Eugene Sandulenko
2014-06-06FULLPIPE: Add missing break. CID 1216226Eugene Sandulenko
2014-06-06FULLPIPE: Add additional sanity check. CID 1220154Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra null check. CID 1220155Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra sizeof. CID 1220156Eugene Sandulenko
2014-06-06FULLPIPE: Fix potential null dereference. CID 1148380Eugene Sandulenko
2014-06-06FULLPIPE: Initialize class variables. CID 1204256Eugene Sandulenko
2014-06-05FULLPIPE: Fix more warningsEugene Sandulenko
2014-06-05FULLPIPE: Fix warningEugene Sandulenko
2014-06-04FULLPIPE: Finish MctlLadder::doWalkTo() implementationEugene Sandulenko
2014-06-04FULLPIPE: More work on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-03FULLPIPE: More worj on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-06-02FULLPIPE: More work on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-01FULLPIPE: Started implmentation of MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-01FULLPIPE: Rename class variable to avoid confusionEugene Sandulenko
2014-05-31FULLPIPE: Implement MctlCompound::findClosestConnectionPoint()Eugene Sandulenko
2014-05-30FULLPIPE: Started MctlCompound::findClosestConnectionPoint() implementationEugene Sandulenko
2014-05-30FULLPIPE: Implement Sound::setPanAndVolumeByStaticAni()Eugene Sandulenko
2014-05-29FULLPIPE: Fix ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-05-29FULLPIPE: Implement FullpipeEngine::disableSaves()Eugene Sandulenko
2014-05-29FULLPIPE: Implement MessageQueue::messageQueueCallback1()Eugene Sandulenko
2014-05-29FULLPIPE: Implement BallChain::sub04()Eugene Sandulenko
2014-05-27FULLPIPE: Implement MovGraph::method28()Eugene Sandulenko
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel