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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2017-03-22
FULLPIPE: Change the sound code to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Change genFileName() and loadFile() to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Plug a memory leak in getDibInfo()
Filippos Karapetis
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Change some more _memfilename usage to Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String with _memfilename and loadFile()
Filippos Karapetis
2017-03-22
FULLPIPE: Change _staticsName to be a Common::String
Filippos Karapetis
2017-01-05
FULLPIPE: Silence GCC signed/unsigned warning.
Torbjörn Andersson
2017-01-05
Merge pull request #883 from bluegr/fullpipe_mem
Eugene Sandulenko
2016-12-31
FULLPIPE: Fix leaks in surface and bitmap usage.
Aaryaman Vasishta
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-23
FULLPIPE: Open relevant URLs in demo for purchasing full games
Eugene Sandulenko
2016-12-20
FULLPIPE: Change _objCommandName and _queueName to Common::String
Filippos Karapetis
2016-12-20
FULLPIPE: Delete temporary memory streams used with MfcArchive
Filippos Karapetis
2016-12-20
FULLPIPE: Remove unused variable
Filippos Karapetis
2016-12-20
FULLPIPE: Change _gameName into a Common::String
Filippos Karapetis
2016-12-20
FULLPIPE: Delete cursors in _cursorsArray in InputController destructor
Filippos Karapetis
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix colors in intro video
Paul Gilbert
2016-12-12
FULLPIPE: Fix warning
Eugene Sandulenko
2016-12-12
FULLPIPE: Avoid double free on memory cleanup
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix warning
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug another leak
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug several memory leaks
Eugene Sandulenko
2016-12-11
FULLPIPE: Center map on opening. Fixes bug #9668
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement Russian demo differences
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement demo-specific help screen
Eugene Sandulenko
2016-12-11
FULLPIPE: Simplify demo check in the engine
Eugene Sandulenko
2016-12-11
FULLPIPE: Properly restart Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix crash at the end of Russian demo
Eugene Sandulenko
2016-12-11
FULLPIPE: Initial support for Russian Demo. The demo starts
Eugene Sandulenko
2016-12-11
FULLPIPE: Workaround for cursor in scene26.
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix compilation
Eugene Sandulenko
2016-12-11
FULLPIPE: Beginnings of support of Russian demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-12-10
FULLPIPE: Fix clock handle in scene08
Eugene Sandulenko
2016-12-10
FULLPIPE: Implement wide scene autoscrolling
Eugene Sandulenko
2016-12-09
FULLPIPE: Implement switching scenes from the map
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code in
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::init2()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement isSaveAllowed()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::isSceneEnabled()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::checkScenePass()
Eugene Sandulenko
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