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2017-03-22FULLPIPE: Refactor _pixels so that it's not part of the Bitmap classFilippos Karapetis
2017-03-22FULLPIPE: _data is unused in the Statics and DynamicPhase classesFilippos Karapetis
2017-03-22FULLPIPE: Fix mismatched free() when deleting _bitmapFilippos Karapetis
_bitmap is initialized with new, so it needs to be freed with delete, not free()
2017-03-22FULLPIPE: Code optimizationFilippos Karapetis
Checking for an empty string is what the original code does, according to sev, so the check for a string of size 1 was wrong
2017-03-22FULLPIPE: Change the sound code to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Change genFileName() and loadFile() to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Plug a memory leak in getDibInfo()Filippos Karapetis
2017-03-22FULLPIPE: Change more object-related functions to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Change some more _memfilename usage to Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String with _memfilename and loadFile()Filippos Karapetis
There are several calls to loadFile() with _memfilename, which is why these two changes are interconnected
2017-03-22FULLPIPE: Change _staticsName to be a Common::StringFilippos Karapetis
2017-01-05FULLPIPE: Silence GCC signed/unsigned warning.Torbjörn Andersson
2017-01-05Merge pull request #883 from bluegr/fullpipe_memEugene Sandulenko
FULLPIPE: Plug some memory leaks
2016-12-31FULLPIPE: Fix leaks in surface and bitmap usage.Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-23FULLPIPE: Open relevant URLs in demo for purchasing full gamesEugene Sandulenko
2016-12-20FULLPIPE: Change _objCommandName and _queueName to Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Delete temporary memory streams used with MfcArchiveFilippos Karapetis
2016-12-20FULLPIPE: Remove unused variableFilippos Karapetis
2016-12-20FULLPIPE: Change _gameName into a Common::StringFilippos Karapetis
2016-12-20FULLPIPE: Delete cursors in _cursorsArray in InputController destructorFilippos Karapetis
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix colors in intro videoPaul Gilbert
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Avoid double free on memory cleanupEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-12-11FULLPIPE: Center map on opening. Fixes bug #9668Eugene Sandulenko
2016-12-11FULLPIPE: Implement Russian demo differencesEugene Sandulenko
2016-12-11FULLPIPE: Implement demo-specific help screenEugene Sandulenko
2016-12-11FULLPIPE: Simplify demo check in the engineEugene Sandulenko
2016-12-11FULLPIPE: Properly restart Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Fix crash at the end of Russian demoEugene Sandulenko
2016-12-11FULLPIPE: Initial support for Russian Demo. The demo startsEugene Sandulenko
2016-12-11FULLPIPE: Workaround for cursor in scene26.Eugene Sandulenko
Fixes bug #9667
2016-12-11FULLPIPE: Fix compilationEugene Sandulenko
2016-12-11FULLPIPE: Beginnings of support of Russian demoEugene Sandulenko
2016-12-10FULLPIPE: Implemented support for German demoEugene Sandulenko
2016-12-10FULLPIPE: Clarify null callback usage across the scenesEugene Sandulenko
2016-12-10FULLPIPE: Fix clock handle in scene08Eugene Sandulenko
2016-12-10FULLPIPE: Implement wide scene autoscrollingEugene Sandulenko
2016-12-09FULLPIPE: Implement switching scenes from the mapEugene Sandulenko
2016-12-08FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code inEugene Sandulenko