Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-08 | FULLPIPE: Implement sceneHandler04_friesAreWalking() | Eugene Sandulenko | |
2013-12-07 | FULLPIPE: Add debug console. | D G Turner | |
2013-12-07 | FULLPIPE: Implement sceneHandler04_goClock() | Eugene Sandulenko | |
2013-12-06 | FULLPIPE: Implement MctlLadder::freeItems() | Eugene Sandulenko | |
2013-12-06 | FULLPIPE: implement MctlLadder::addObject() | Eugene Sandulenko | |
2013-12-06 | FULLPIPE: More stubs in MctlLadder | Eugene Sandulenko | |
2013-12-06 | FULLPIPE: Reduce header dependency | Eugene Sandulenko | |
2013-12-06 | FULLPIPE: Proper structure of MctlLadder class variables | Eugene Sandulenko | |
2013-12-05 | FULLPIPE: Unstub sceneHandler04_sub17() | Eugene Sandulenko | |
2013-12-05 | FULLPIPE: Stub MctlLadder class | Eugene Sandulenko | |
2013-12-05 | FULLPIPE: Implement sceneHandler04_manFromBottle() | Eugene Sandulenko | |
2013-12-04 | FULLPIPE: Implement sceneHandler04_handTake() | Eugene Sandulenko | |
2013-12-04 | FULLPIPE: Implement sceneHandler04_takeKozyawka() | Eugene Sandulenko | |
2013-12-03 | FULLPIPE: Implement sceneHandler04_testPlank() | Eugene Sandulenko | |
2013-12-03 | FULLPIPE: Implement sceneHandler04_takeBottle() | Eugene Sandulenko | |
2013-12-02 | FULLPIPE: Started implementation of sceneHandler04_sub17() | Eugene Sandulenko | |
2013-12-02 | FULLPIPE: Implement sceneHandler04_sub12() | Eugene Sandulenko | |
2013-12-01 | FULLPIPE: Implement sceneHandler04_liftBottle() | Eugene Sandulenko | |
2013-12-01 | FULLPIPE: Implement sceneHandler04_winArcade() | Eugene Sandulenko | |
2013-12-01 | FULLPIPE: Initialize class variables. CID 1063200 | Eugene Sandulenko | |
2013-12-01 | FULLPIPE: Fix wrong condition check. CID 1133710, 1133711 | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Fix warning | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Implement sceneHandler04_dropBottle() | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Some renames in scene04 | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Implement scene04_speakerCallback() | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Fix crash at scene04 start | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Skip reading empty filenames | Eugene Sandulenko | |
2013-11-29 | FULLPIPE: Fix crash at scene03 load | Eugene Sandulenko | |
2013-11-27 | FULLPIPE: Give some names in scene04 | Eugene Sandulenko | |
2013-11-27 | FULLPIPE: Implement sceneHandler04_sub3() | Eugene Sandulenko | |
2013-11-26 | FULLPIPE: Fix variable initialization. Thanks to md5 for pointing out | Eugene Sandulenko | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-25 | FULLPIPE: Implement sceneHandler04_checkBigBallClick() | Eugene Sandulenko | |
2013-11-25 | FULLPIPE: Implement sceneHandler04_clickButton() | Eugene Sandulenko | |
2013-11-23 | FULLPIPE: Implement sceneHandler04_sub1() | Eugene Sandulenko | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-22 | FULLPIPE: Implement sceneHandler04_updateBottle() | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Continued work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on scene 4 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Implement switchScene04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: More work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Further work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-22 | FULLPIPE: Started work on sceneSwitcher04 | Eugene Sandulenko | |
2013-11-21 | FULLPIPE: Enable scene04 | Eugene Sandulenko | |
2013-11-21 | FULLPIPE: Implement scene04_updateCursor() | Eugene Sandulenko | |
2013-11-21 | FULLPIPE: More work on scene04 | Eugene Sandulenko | |