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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2014-01-12
FULLPIPE: More code to scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Plug scene34 in
Eugene Sandulenko
2014-01-12
FULLPIPE: Initial code for scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Fix ModalVideoPlayer. Original reacts to more keys
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement clearGlobalMessageQueueList1()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement Movement::freePixelData()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::preloadMovements()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::adjustSomeXY()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::calcNextStep()
Eugene Sandulenko
2014-01-11
FULLPIPE: Implement MGM::calcLength()
Eugene Sandulenko
2014-01-11
FULLPIPE: Started implementing MGM::calcLength()
Eugene Sandulenko
2014-01-11
FULLPIPE: Implement MovTable destructor
Eugene Sandulenko
2014-01-10
FULLPIPE: Fix warning
Eugene Sandulenko
2014-01-10
FULLPIPE: Fix warning
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-10
FULLPIPE: Started preloadCallback() implementation
Eugene Sandulenko
2014-01-10
FULLPIPE: Silence GCC warning
Torbjörn Andersson
2014-01-10
FULLPIPE: Rename vars in scene33. This completes the scene
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_processVents()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_processJettie()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_pour()
Eugene Sandulenko
2014-01-10
FULLPIPE: More code to scene33
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_switchVent()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_zoneClickProcess()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_clickZones()
Eugene Sandulenko
2014-01-10
FULLPIPE: Enable scene33
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement scene33_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-10
FULLPIPE: Add another destructor stub
Eugene Sandulenko
2014-01-10
FULLPIPE: Plug scene33 in
Eugene Sandulenko
2014-01-10
FULLPIPE: Initial code for scene33
Eugene Sandulenko
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2014-01-08
FULLPIPE: Complete ObjstateCommand class
Eugene Sandulenko
2014-01-08
FULLPIPE: Started fixing ObjstateCommand object inheritance
Eugene Sandulenko
2014-01-08
FULLPIPE: Implement MessageQueue::insertExCommandAt()
Eugene Sandulenko
2014-01-08
FULLPIPE: Implement MGM::getStaticsIndex()
Eugene Sandulenko
2014-01-07
FULLPIPE: Rename remaining vars in scene32. This completes the scene
Eugene Sandulenko
2014-01-07
FULLPIPE: Started renames in scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_trySit()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_spin()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_potLogic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_ladderLogic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_buttonPush()
Eugene Sandulenko
2014-01-07
FULLPIPE: yet more code to scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: More code to scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Enable scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Plug scene32 in
Eugene Sandulenko
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