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2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-08-13FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsetsRetro-Junk
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk
2016-07-31FULLPIPE: Hid noisy warningEugene Sandulenko
2016-07-31FULLPIPE: More debug output for pathfindingEugene Sandulenko
2016-07-30FULLPIPE: Added more debug output to pathfindingEugene Sandulenko
2016-07-29FULLPIPE: Fix crash in MGM::movementis2 clearingEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25FULLPIPE: Renames in MovGraph classEugene Sandulenko
2016-07-24FULLPIPE: Clarified MovGraph::calcDistance() implementationEugene Sandulenko
2016-07-23FULLPIPE: Renames in MovGraphEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2016-07-20FULLPIPE: Some renames in MovGraphLinkEugene Sandulenko
2016-07-18FULLPIPE: Adjusted debug outputEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-07FULLPIPE: Fix statics initializationEugene Sandulenko
2016-04-14FULLPIPE: Reduce audio header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-25FULLPIPE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26FULLPIPE: Only request actual save slots in listSaves.Johannes Schickel
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-07-04FULLPIPE: Fix a warningFilippos Karapetis
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2015-01-04FULLPIPE: Fix bug in inventoryEugene Sandulenko
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2015-01-04FULLPIPE: Remove redundant checkEugene Sandulenko
2015-01-03FULLPIPE: Fix crash in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with unmovable jar in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with spring in scene04Eugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis