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2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-25FULLPIPE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26FULLPIPE: Only request actual save slots in listSaves.Johannes Schickel
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-07-04FULLPIPE: Fix a warningFilippos Karapetis
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2015-01-04FULLPIPE: Fix bug in inventoryEugene Sandulenko
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2015-01-04FULLPIPE: Remove redundant checkEugene Sandulenko
2015-01-03FULLPIPE: Fix crash in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with unmovable jar in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with spring in scene04Eugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-09-28FULLPIPE: Silence a gcc warningMatthew Hoops
2014-06-30FULLPIPE: Initialize variableEugene Sandulenko
2014-06-27FULLPIPE: Reduce header dependencyEugene Sandulenko
2014-06-27FULLPIPE: Split out MGM code into separate fileEugene Sandulenko
2014-06-27FULLPIPE: Attempt to fix flickering. Added debug outputEugene Sandulenko
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-06-23FULLPIPE: Remove unused variableEugene Sandulenko
2014-06-23FULLPIPE: Give better name to functionEugene Sandulenko
2014-06-23FULLPIPE: MovGraph::calcMovItems: renamed variables and added some commentsEugene Sandulenko
2014-06-21FULLPIPE: Add 16bit/RGB backend support dependancy.Johannes Schickel
2014-06-20FULLPIPE: Implement Bitmap::flipVertical()Eugene Sandulenko
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-18FULLPIPE: Fixed ModalQueryEugene Sandulenko
2014-06-18FULLPIPE: Implement ModalCredits::update()Eugene Sandulenko
2014-06-18FULLPIPE: Implemented ModalIntro::update()Eugene Sandulenko
2014-06-18FULLPIPE: Stubbed sceneFade()Eugene Sandulenko
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-17FULLPIPE: cleanupEugene Sandulenko
2014-06-17FULLPIPE: Implement horizontal flippingEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko