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2013-12-15FULLPIPE: Implement void sceneHandler05_handleUp() and void ↵Eugene Sandulenko
sceneHandler05_handleDown()
2013-12-15FULLPIPE: Implement sceneHandler05_makeWackoFeedback()Eugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_makeManFlight()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MGM::getPoint()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MctlLadder::method34()Eugene Sandulenko
2013-12-15FULLPIPE: Implemented several destructorsEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04Eugene Sandulenko
2013-12-14FULLPIPE: Some renames in MctlLadderEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_sub8()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly6()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly7()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly5()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly3()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_shootKozyawka()Eugene Sandulenko
2013-12-13FULLPIPE: Implement sceneHandler04_leaveScene()Eugene Sandulenko
2013-12-13FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems()Filippos Karapetis
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis
2013-12-12FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_gotoLadder()Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_walkClimbLadder() and ↵Eugene Sandulenko
sceneHandler04_downLadder()
2013-12-12FULLPIPE: Implement sceneHandler04_clickLadder()Eugene Sandulenko
2013-12-12FULLPIPE: Implement FullpipeEngine::initArcadeKeys()Eugene Sandulenko
2013-12-11FULLPIPE: Give proper name to FullpipeEngine::processArcade()Eugene Sandulenko
2013-12-11FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()Eugene Sandulenko
2013-12-11FULLPIPE: Implement MGM::updateAnimStatics()Eugene Sandulenko
2013-12-11FULLPIPE: Implement StaticANIObject::changeStatics2()Eugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-12-11FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame()Eugene Sandulenko
2013-12-11FULLPIPE: Simplify scene04_springWobble()Eugene Sandulenko
2013-12-11FULLPIPE: Clean full screen on each frame as corrected by LordHotoEugene Sandulenko
2013-12-11FULLPIPE: Further fixes to sceneHandler04_springWobble()Eugene Sandulenko
2013-12-11FULLPIPE: More renames in scene04Eugene Sandulenko
2013-12-11FULLPIPE: Bugfix sceneHandler04_springWobble()Eugene Sandulenko
2013-12-10FULLPIPE: Plug memory leakEugene Sandulenko
2013-12-10FULLPIPE: Remove premature optimization in GlobalMessageQueueList::compact()Eugene Sandulenko
This fixes freeze in intro and most probably tons of other stuff. Kudos go to eriktorbjorn for debugging it.
2013-12-10FULLPIPE: Fix drawing artifacts in all scenesEugene Sandulenko
2013-12-10FULLPIPE: Fix sceneHandler04_bottleUpdateObjects()Eugene Sandulenko
2013-12-10FULLPIPE: Finished sceneHandler04_sub4()Eugene Sandulenko
2013-12-10FULLPIPE: Fix scene03 animationsEugene Sandulenko
2013-12-09FULLPIPE: Fix bug in MessageQueue::chain() which made intro hangEugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling2()Eugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling()Eugene Sandulenko
2013-12-09FULLPIPE: Rearrange debug outputEugene Sandulenko
2013-12-09FULLPIPE: Initial work on sceneHandler04_sub4()Eugene Sandulenko
2013-12-09FULLPIPE: Properly mark stubs in scene04Eugene Sandulenko
2013-12-08FULLPIPE: Implement sceneHandler04_sub9()Eugene Sandulenko