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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2015-01-04
FULLPIPE: Fix bug in inventory
Eugene Sandulenko
2015-01-04
FULLPIPE: Sanity check
Eugene Sandulenko
2015-01-04
FULLPIPE: Plug memory leak
Eugene Sandulenko
2015-01-04
FULLPIPE: Remove redundant check
Eugene Sandulenko
2015-01-03
FULLPIPE: Fix crash in scene04
Eugene Sandulenko
2015-01-02
FULLPIPE: Fix bug with unmovable jar in scene04
Eugene Sandulenko
2015-01-02
FULLPIPE: Fix bug with spring in scene04
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-09-28
FULLPIPE: Silence a gcc warning
Matthew Hoops
2014-06-30
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-06-27
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2014-06-27
FULLPIPE: Split out MGM code into separate file
Eugene Sandulenko
2014-06-27
FULLPIPE: Attempt to fix flickering. Added debug output
Eugene Sandulenko
2014-06-25
FULLPIPE: Fix selector in debug scene
Eugene Sandulenko
2014-06-23
FULLPIPE: Remove unused variable
Eugene Sandulenko
2014-06-23
FULLPIPE: Give better name to function
Eugene Sandulenko
2014-06-23
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
Eugene Sandulenko
2014-06-21
FULLPIPE: Add 16bit/RGB backend support dependancy.
Johannes Schickel
2014-06-20
FULLPIPE: Implement Bitmap::flipVertical()
Eugene Sandulenko
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-18
FULLPIPE: Fixed ModalQuery
Eugene Sandulenko
2014-06-18
FULLPIPE: Implement ModalCredits::update()
Eugene Sandulenko
2014-06-18
FULLPIPE: Implemented ModalIntro::update()
Eugene Sandulenko
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Fix crash in scene34. Now it is rendered properly
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-17
FULLPIPE: cleanup
Eugene Sandulenko
2014-06-17
FULLPIPE: Implement horizontal flipping
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵
Eugene Sandulenko
them in 32bit
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch engine to 32 bit
Eugene Sandulenko
2014-06-16
FULLPIPE: Started switching gfx functions to Surface
Eugene Sandulenko
2014-06-14
FULLPIPE: Fix crash on exit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::cleanup()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement GameLoader::~GameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Removed unused code
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameVar::~GameVar()
Eugene Sandulenko
2014-06-11
FULLPIPE: Use safe string copying. CID 1208908
Eugene Sandulenko
2014-06-11
FULLPIPE: Copy string safely. CID 1208909
Eugene Sandulenko
2014-06-10
FULLPIPE: Plug potential resource leak. CID 1208906
Eugene Sandulenko
2014-06-09
FULLPIPE: Use strlcpy instead of strncpy in some places.
Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-06-09
FULLPIPE: Initialize variable. CID 1153659
Eugene Sandulenko
2014-06-09
FULLPIPE: Fix copy-paste error from original. CID 1199556
Eugene Sandulenko
2014-06-09
FULLPIPE: Safely copy string. CID 1208908
Eugene Sandulenko
2014-06-09
FULLPIPE: Safely copy strings
Eugene Sandulenko
2014-06-08
FULLPIPE: Fix lockup on game start
Eugene Sandulenko
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