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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gargoyle
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2018-12-08
GLK: Added remaining stream write methods
Paul Gilbert
2018-12-08
GLK: Added WindowStream put methods
Paul Gilbert
2018-12-08
GLK: Renaming of window classes fields
Paul Gilbert
2018-12-08
GLK: Start of window character output
Paul Gilbert
2018-12-08
GLK: SCOTT: Add detection for other games
Paul Gilbert
2018-12-08
GLK: Remove duplicated Windows fields that are now in Conf
Paul Gilbert
2018-12-08
GLK: Further config loading
Paul Gilbert
2018-12-08
GLK: Setting up of configuration loading
Paul Gilbert
2018-12-08
GLK: Adding stream open/closing
Paul Gilbert
2018-12-08
GLK: Starting to flesh out stream classes
Paul Gilbert
2018-12-08
GLK: Skeleton implementation of window text stream
Paul Gilbert
2018-12-08
GLK: Fixes for window initialization
Paul Gilbert
2018-12-08
GLK: Added glk_set_window
Paul Gilbert
2018-12-08
GLK: Remaining window rearrange code
Paul Gilbert
2018-12-08
GLK: Window setup for text buffer windows
Paul Gilbert
2018-12-08
GLK: Added setup of text grid windows
Paul Gilbert
2018-12-08
GLK: Add window creation
Paul Gilbert
2018-12-08
GLK: Detect presence of game file in detectGames
Paul Gilbert
2018-12-08
GLK: Add detection logic needed for engine startup
Paul Gilbert
2018-12-08
GLK: SCOTT: Adding game detection code
Paul Gilbert
2018-12-08
GLK: SCOTT: Minor stream and event loop fixes
Paul Gilbert
2018-12-08
GLK: SCOTT: Initial conversion of ScottFree
Paul Gilbert
2018-12-08
GLK: Interpreters now derive from GargoyleEngine via Glk
Paul Gilbert
2018-12-08
GLK: More outer engine structure, and cleanup
Paul Gilbert
2018-12-08
GLK: Added stubs for Glk methods
Paul Gilbert
2018-12-08
GLK: Added Glk enums and structures
Paul Gilbert
2018-12-08
GLK: Refactor Glk to derice from Interpreter
Paul Gilbert
2018-12-08
GLK: Add stub classes for sub-engine components
Paul Gilbert
2018-12-08
GLK: Initial skeleton engine
Paul Gilbert
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