Age | Commit message (Collapse) | Author |
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The for loop shouldn't check previous entity on the first iteration
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This is basically a simplified version of the ScummVM coroutines,
since we just need the ability to consistently break out to the
main game loop when a call is made to the error method
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I'm going to be shortly formatting the code and doing refactoring
to work around the setjmp calls in the original, so there's little
point in keeping the system specific ifdef blocks from the original
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These types map onto the uint32 memory array. Chances are that the
default packing would be fine, since each structure field is always
using four byte types, but better safe than sorry
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Suggested by Sev as a way to avoid having both arrays and array sizes
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