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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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glk
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detection.cpp
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2019-07-06
GLK: ALAN3: Move Alan3 out of release build ifdef
Paul Gilbert
2019-07-06
GLK: ALAN3: Fix gcc errors
Paul Gilbert
2019-07-06
GLK: Properly handle sound setup
Paul Gilbert
2019-07-06
GLK: Change other sub-engines to use GlkDetectedGame
Paul Gilbert
2019-07-06
GLK: ALAN3: Create GlkDetectedGame base class for simplifying detections
Paul Gilbert
2019-07-06
GLK: ALAN3: Add detection logic
Paul Gilbert
2019-06-23
GLK: ALAN2: Move Alan 2 interpreter out of debug builds block
Paul Gilbert
2019-06-16
GLK: ADVSYS: Move AdvSys out of release build exclusion
Paul Gilbert
2019-06-16
GLK: In progress transition to all sub-engines using Quetzal save files
Paul Gilbert
2019-06-09
GLK: ADVSYS: Engine skeleton
Paul Gilbert
2019-05-24
GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks
Paul Gilbert
2019-05-10
GLK: HUGO: Initial sub-engine skeleton
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Hook up Magnetic sub-engine
Paul Gilbert
2019-02-20
GLK: Disable unsupported sub-engines in release mode
Paul Gilbert
2019-01-01
GLK: Fix gcc warning in engine construction
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-31
GLK: Move GlkMetaEngine declaration into a new header file
Paul Gilbert
2018-12-27
GLK: ALAN2: Initial skeleton sub-engine
Filippos Karapetis
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-09
GLK: Update engine name and copyright strings
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Handle starting the engine directly from the command line
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: SCOTT: Centralize the set of game names
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert