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path: root/engines/glk/detection.cpp
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2019-11-27GLK: AGT: Skeleton enginePaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert
2019-10-22GLK: Squash of GLK sub-engines pull request, unused variable fixPaul Gilbert
See ccawley2011's pull at https://github.com/scummvm/scummvm/pull/1900
2019-10-11GLK: JACL: Move JACL out of RELEASE_BUILD exclusionPaul Gilbert
2019-10-07GLK: JACL: Skeleton subengine commitPaul Gilbert
2019-09-29GLK: QUEST: Initial subengine commitPaul Gilbert
2019-09-26GLK: ADRIFT: Move subengine out of release build exclusionsPaul Gilbert
2019-09-25GLK: ADRIFT: gcc compilation fixesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-07-06GLK: ALAN3: Move Alan3 out of release build ifdefPaul Gilbert
2019-07-06GLK: ALAN3: Fix gcc errorsPaul Gilbert
2019-07-06GLK: Properly handle sound setupPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-07-06GLK: ALAN3: Create GlkDetectedGame base class for simplifying detectionsPaul Gilbert
2019-07-06GLK: ALAN3: Add detection logicPaul Gilbert
2019-06-23GLK: ALAN2: Move Alan 2 interpreter out of debug builds blockPaul Gilbert
2019-06-16GLK: ADVSYS: Move AdvSys out of release build exclusionPaul Gilbert
2019-06-16GLK: In progress transition to all sub-engines using Quetzal save filesPaul Gilbert
2019-06-09GLK: ADVSYS: Engine skeletonPaul Gilbert
2019-05-24GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocksPaul Gilbert
2019-05-10GLK: HUGO: Initial sub-engine skeletonPaul Gilbert
2019-05-07GLK: MAGNETIC: Hook up Magnetic sub-enginePaul Gilbert
2019-02-20GLK: Disable unsupported sub-engines in release modePaul Gilbert
2019-01-01GLK: Fix gcc warning in engine constructionPaul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-31GLK: Move GlkMetaEngine declaration into a new header filePaul Gilbert
2018-12-27GLK: ALAN2: Initial skeleton sub-engineFilippos Karapetis
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-09GLK: Update engine name and copyright stringsPaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: TADS: Skeleton enginePaul Gilbert
2018-12-08GLK: FROTZ: Savegame listing now reads Quetzal savegamesPaul Gilbert
2018-12-08GLK: Fixes for combined loading/saving codePaul Gilbert
2018-12-08GLK: Handle starting the engine directly from the command linePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: SCOTT: Centralize the set of game namesPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert