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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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detection.cpp
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2019-11-27
GLK: AGT: Skeleton engine
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Skeleton engine
Paul Gilbert
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-26
GLK: LEVEL9: Skeleton engine
Paul Gilbert
2019-10-22
GLK: Squash of GLK sub-engines pull request, unused variable fix
Paul Gilbert
See ccawley2011's pull at https://github.com/scummvm/scummvm/pull/1900
2019-10-11
GLK: JACL: Move JACL out of RELEASE_BUILD exclusion
Paul Gilbert
2019-10-07
GLK: JACL: Skeleton subengine commit
Paul Gilbert
2019-09-29
GLK: QUEST: Initial subengine commit
Paul Gilbert
2019-09-26
GLK: ADRIFT: Move subengine out of release build exclusions
Paul Gilbert
2019-09-25
GLK: ADRIFT: gcc compilation fixes
Paul Gilbert
2019-09-25
GLK: ADRIFT: Added Italian detection
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding detection entries
Paul Gilbert
2019-07-06
GLK: ALAN3: Move Alan3 out of release build ifdef
Paul Gilbert
2019-07-06
GLK: ALAN3: Fix gcc errors
Paul Gilbert
2019-07-06
GLK: Properly handle sound setup
Paul Gilbert
2019-07-06
GLK: Change other sub-engines to use GlkDetectedGame
Paul Gilbert
2019-07-06
GLK: ALAN3: Create GlkDetectedGame base class for simplifying detections
Paul Gilbert
2019-07-06
GLK: ALAN3: Add detection logic
Paul Gilbert
2019-06-23
GLK: ALAN2: Move Alan 2 interpreter out of debug builds block
Paul Gilbert
2019-06-16
GLK: ADVSYS: Move AdvSys out of release build exclusion
Paul Gilbert
2019-06-16
GLK: In progress transition to all sub-engines using Quetzal save files
Paul Gilbert
2019-06-09
GLK: ADVSYS: Engine skeleton
Paul Gilbert
2019-05-24
GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks
Paul Gilbert
2019-05-10
GLK: HUGO: Initial sub-engine skeleton
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Hook up Magnetic sub-engine
Paul Gilbert
2019-02-20
GLK: Disable unsupported sub-engines in release mode
Paul Gilbert
2019-01-01
GLK: Fix gcc warning in engine construction
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-31
GLK: Move GlkMetaEngine declaration into a new header file
Paul Gilbert
2018-12-27
GLK: ALAN2: Initial skeleton sub-engine
Filippos Karapetis
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-09
GLK: Update engine name and copyright strings
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Handle starting the engine directly from the command line
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: SCOTT: Centralize the set of game names
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert