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path: root/engines/glk/frotz/processor.h
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2019-02-21GLK: FROTZ: Disable typographic niceties for Beyond Zork fontTorbjörn Andersson
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865.
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-10GLK: FROTZ: Fixes for saving and restoring in V6 gamesPaul Gilbert
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2018-12-17GLK: FROTZ: Map runic characters to UnicodeTorbjörn Andersson
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this.
2018-12-13GLK: FROTZ: Fix Visual Studio warnings about packing alignmentPaul Gilbert
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings
2018-12-08GLK: FROTZ: Added winarg methodsPaul Gilbert
2018-12-08GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each onePaul Gilbert
2018-12-08GLK: FROTZ: Quetzal saving and loading now worksPaul Gilbert
2018-12-08GLK: FROTZ: Prompt for exit when game quitsPaul Gilbert
2018-12-08GLK: FROTZ: Fix gcc warnings, adding extra method commentsPaul Gilbert
2018-12-08GLK: Fix gcc compiler warningsPaul Gilbert
2018-12-08GLK: FROTZ: Move ostream_* flags from GlkInterface to ProcessorPaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert