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2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-09-28GLK: FROTZ: Fix game Id clashesPaul Gilbert
2019-09-15GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime EngineD G Turner
The game id "pegasus" was already used for the Journeyman Project Pegasus Prime engine, so this caused a detection conflict. Fixes bug #11146.
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
This fixes a memory corruption in the Arthur startup
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
The ScummGlk backend already had a new 'arbitrary' mode allowing for windows to be placed at any position, and on top of each other. This expands on this by ensuring that the background window, which is used for drawing graphics on, appears behind text that gets written. Yet can still appear on top of the text (hiding it) when title screen graphics are being shown
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-02GLK: FROTZ: Title screen for Arthur is partially showingPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-24GLK: FROTZ: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-21JANITORIAL: Glk engine block formattingPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-06-16GLK: In progress transition to all sub-engines using Quetzal save filesPaul Gilbert
2019-06-16GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal restoring to use new base Quetzal readerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal saving to use new base Quetzal writerPaul Gilbert
2019-06-15GLK: Adding Quetzal classes to the base Glk namespacePaul Gilbert
2019-05-11GLK: HUGO: NULL to nullptr, Amiga compilation fixPaul Gilbert
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
This is laying groundwork for properly supporting Shogun, which sets up and uses Window 7
2019-03-05GLK: FROTZ: Moving updating colors and current window into Window classPaul Gilbert
2019-03-04GLK: FROTZ: Fix some game detection IdsPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-03-01GLK: FROTZ: Fix confusing indentationTorbjörn Andersson
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert