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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-02
GLK: FROTZ: Window positions & sizes are in characters, not pixels
Paul Gilbert
2019-01-02
GLK: FROTZ: Add support for pair windows to have more than 2 children
Paul Gilbert
2019-01-02
GLK: FROTZ: Setting window positon & size, some property reading
Paul Gilbert
2019-01-01
GLK: FROTZ: Beginnings of setting window positions and size
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Compilation fix
Paul Gilbert
2019-01-01
GLK: FROTZ: Added skeleton classes for ZMachine windows
Paul Gilbert
2019-01-01
GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown
Paul Gilbert
2019-01-01
GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-31
GLK: FROTZ: Fix Mysterious Adventures detection entries
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-31
GLK: Splitting font related info from Conf into their own classes
Paul Gilbert
2018-12-30
GLK: FROTZ: Split Infocom game list from other games list
Paul Gilbert
2018-12-28
GLK: FROTZ: Implement PageUp/PageDn scrolling of desc area in Beyond Zork
Paul Gilbert
2018-12-28
GLK: Simplify arrays of valid extensions in detection code
Paul Gilbert
2018-12-27
GLK: FROTZ: Don't show Beyond Zork title when loading save from launcher
Paul Gilbert
2018-12-19
GLK: FROTZ: Screen rendering after loading savegame from launcher
Paul Gilbert
2018-12-18
GLK: FROTZ: Janitorial fixes
Paul Gilbert
2018-12-18
GLK: FROTZ: Fix rerender after loading Beyond Zork savegames
Paul Gilbert
2018-12-18
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2018-12-17
GLK: FROTZ: Remove need for new font style for Runic font
Paul Gilbert
2018-12-17
GLK: FROTZ: Use the Noto runic font for runes
Torbjörn Andersson
2018-12-17
GLK: FROTZ: Map runic characters to Unicode
Torbjörn Andersson
2018-12-14
GLK: FROTZ: Fix sound looping
Paul Gilbert
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-13
GLK: FROTZ: Fix Visual Studio warnings about packing alignment
Paul Gilbert
2018-12-13
GLK: FROTZ: Added detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ...
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-09
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-09
GLK: FROTZ: Add game names for ZCode games on if-archive
Paul Gilbert
2018-12-09
GLK: FROTZ: Added detection for converted Scott Adams games
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
2018-12-09
GLK: Correct phrasing of switch case fall through comments
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-09
GLK: Hopefully finally fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: FROTZ: Hopefully fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...
Paul Gilbert
2018-12-08
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
Paul Gilbert
2018-12-08
GLK: FROTZ: Further sound handling
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
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