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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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glk.cpp
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2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2018-12-19
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)
Cameron Cawley
2018-12-14
GLK: SCOTT: Add support for Mysterious Adventures Blorb files
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: Finish refactoring Blorb class
Paul Gilbert
2018-12-08
GLK: In progress transforming Blorb code to be a Common::Archive
Paul Gilbert
2018-12-08
GLK: Implementing picture loading
Paul Gilbert
2018-12-08
GLK: FROTZ: Don't have a Y margin above title bar
Paul Gilbert
2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Centralizing more of the savegame code in GlkEngine
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert