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path: root/engines/glk/module.mk
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2019-05-11GLK: HUGO: Added herunPaul Gilbert
2019-05-11GLK: HUGO: Add heparsePaul Gilbert
2019-05-11GLK: HUGO: Add heexprPaul Gilbert
2019-05-11GLK: HUGO: Added heobjectPaul Gilbert
2019-05-10GLK: HUGO: Added hemisc, htokens, and stringfn filesPaul Gilbert
2019-05-10GLK: HUGO: Added engine feildsPaul Gilbert
2019-05-10GLK: HUGO: Initial sub-engine skeletonPaul Gilbert
2019-05-07GLK: MAGNETIC: Sound initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: Graphics initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: General initializationPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-14GLK: GLULXE: Stubs for float and operation filesPaul Gilbert
2019-04-14GLK: Added core Glk dispatch codePaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert
2018-12-28GLK: ALAN2: Initial work on the Alan2 subengineFilippos Karapetis
2018-12-27GLK: ALAN2: Initial skeleton sub-engineFilippos Karapetis
2018-12-27GLK: MAGNETIC: Initial skeleton sub-enginePaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: FROTZ: Simplify accessing sounds for Lurking Horror & SherlockPaul Gilbert
2018-12-08GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each onePaul Gilbert
2018-12-08GLK: TADS: Added Data classPaul Gilbert
2018-12-08GLK: TADS: Added cmap filePaul Gilbert
2018-12-08GLK: TADS: Add Regex classPaul Gilbert
2018-12-08GLK: TADS: Add a number of GLK interface methodsPaul Gilbert
2018-12-08GLK: TADS: TADS2: Add ler filePaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: TADS: Skeleton enginePaul Gilbert
2018-12-08GLK: Merge Fonts class into Screen classPaul Gilbert
2018-12-08GLK: FROTZ: Adding bitmap font class for Infocom character graphicsPaul Gilbert
2018-12-08GLK: FROTZ: Further loading of Infocom pictures filesPaul Gilbert
2018-12-08GLK: Added RawDecoder class for new raw picture data formatPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of support for Infocom picture filesPaul Gilbert
2018-12-08GLK: FROTZ: Further merging together of configuration into a new config.cpp filePaul Gilbert
2018-12-08GLK: FROTZ: Shift Header class into it's own filePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: SCOTT: Centralize the set of game namesPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert