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path: root/engines/glk/module.mk
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2019-07-06GLK: ALAN3: Remove deprecated args.cppPaul Gilbert
2019-07-06GLK: ALAN3: Move readline.cpp into glkio.cppPaul Gilbert
2019-07-06GLK: ALAN3: Move term.cpp code into glkio.cppPaul Gilbert
2019-07-06GLK: ALAN3: Remove deprecated glkstart.cppPaul Gilbert
2019-07-06GLK: ALAN3: Implement savegame codePaul Gilbert
2019-07-06GLK: ALAN3: Add detection logicPaul Gilbert
2019-07-06GLK: ALAN3: Initial files commitPaul Gilbert
2019-06-23GLK: ALAN2: Add loading savegames from launcher, deinitialization codePaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert
2019-06-22GLK: ALAN2: Add Glk window initializationPaul Gilbert
2019-06-22GLK: ALAN2: Fixes to game header loading and validationPaul Gilbert
2019-06-22GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeletonPaul Gilbert
2019-06-22GLK: ALAN2: Initial import of full set of interpreter filesPaul Gilbert
2019-06-22GLK: ALAN2: Remove previously added code fragmentsPaul Gilbert
2019-06-15GLK: Adding Quetzal classes to the base Glk namespacePaul Gilbert
2019-06-09GLK: ADVSYS: Add overall script execution methodPaul Gilbert
2019-06-09GLK: ADVSYS: Added game heder reading and detectionsPaul Gilbert
2019-06-09GLK: ADVSYS: Engine skeletonPaul Gilbert
2019-05-24GLK: TADS2: Yet more volumous code additionsPaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-24GLK: TADS2: Added built in functionsPaul Gilbert
2019-05-24GLK: TADS2: More code files implementedPaul Gilbert
2019-05-24GLK: TADS2: Added code for output, run, various miscellaneousPaul Gilbert
2019-05-24GLK: TADS2: Added code for tokenizer & vocabularyPaul Gilbert
2019-05-24GLK: TADS2: Adding headersPaul Gilbert
2019-05-12GLK: HUGO: Added hemedia & heresPaul Gilbert
2019-05-12GLK: HUGO: Added hesetPaul Gilbert
2019-05-11GLK: HUGO: Added herunPaul Gilbert
2019-05-11GLK: HUGO: Add heparsePaul Gilbert
2019-05-11GLK: HUGO: Add heexprPaul Gilbert
2019-05-11GLK: HUGO: Added heobjectPaul Gilbert
2019-05-10GLK: HUGO: Added hemisc, htokens, and stringfn filesPaul Gilbert
2019-05-10GLK: HUGO: Added engine feildsPaul Gilbert
2019-05-10GLK: HUGO: Initial sub-engine skeletonPaul Gilbert
2019-05-07GLK: MAGNETIC: Sound initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: Graphics initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: General initializationPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-14GLK: GLULXE: Stubs for float and operation filesPaul Gilbert
2019-04-14GLK: Added core Glk dispatch codePaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.