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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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module.mk
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2019-07-06
GLK: ALAN3: Remove deprecated args.cpp
Paul Gilbert
2019-07-06
GLK: ALAN3: Move readline.cpp into glkio.cpp
Paul Gilbert
2019-07-06
GLK: ALAN3: Move term.cpp code into glkio.cpp
Paul Gilbert
2019-07-06
GLK: ALAN3: Remove deprecated glkstart.cpp
Paul Gilbert
2019-07-06
GLK: ALAN3: Implement savegame code
Paul Gilbert
2019-07-06
GLK: ALAN3: Add detection logic
Paul Gilbert
2019-07-06
GLK: ALAN3: Initial files commit
Paul Gilbert
2019-06-23
GLK: ALAN2: Add loading savegames from launcher, deinitialization code
Paul Gilbert
2019-06-22
GLK: ALAN2: Added savegame code
Paul Gilbert
2019-06-22
GLK: ALAN2: Add Glk window initialization
Paul Gilbert
2019-06-22
GLK: ALAN2: Fixes to game header loading and validation
Paul Gilbert
2019-06-22
GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeleton
Paul Gilbert
2019-06-22
GLK: ALAN2: Initial import of full set of interpreter files
Paul Gilbert
2019-06-22
GLK: ALAN2: Remove previously added code fragments
Paul Gilbert
2019-06-15
GLK: Adding Quetzal classes to the base Glk namespace
Paul Gilbert
2019-06-09
GLK: ADVSYS: Add overall script execution method
Paul Gilbert
2019-06-09
GLK: ADVSYS: Added game heder reading and detections
Paul Gilbert
2019-06-09
GLK: ADVSYS: Engine skeleton
Paul Gilbert
2019-05-24
GLK: TADS2: Yet more volumous code additions
Paul Gilbert
2019-05-24
GLK: TADS2: Soooo much more implementation
Paul Gilbert
2019-05-24
GLK: TADS2: Added built in functions
Paul Gilbert
2019-05-24
GLK: TADS2: More code files implemented
Paul Gilbert
2019-05-24
GLK: TADS2: Added code for output, run, various miscellaneous
Paul Gilbert
2019-05-24
GLK: TADS2: Added code for tokenizer & vocabulary
Paul Gilbert
2019-05-24
GLK: TADS2: Adding headers
Paul Gilbert
2019-05-12
GLK: HUGO: Added hemedia & heres
Paul Gilbert
2019-05-12
GLK: HUGO: Added heset
Paul Gilbert
2019-05-11
GLK: HUGO: Added herun
Paul Gilbert
2019-05-11
GLK: HUGO: Add heparse
Paul Gilbert
2019-05-11
GLK: HUGO: Add heexpr
Paul Gilbert
2019-05-11
GLK: HUGO: Added heobject
Paul Gilbert
2019-05-10
GLK: HUGO: Added hemisc, htokens, and stringfn files
Paul Gilbert
2019-05-10
GLK: HUGO: Added engine feilds
Paul Gilbert
2019-05-10
GLK: HUGO: Initial sub-engine skeleton
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Sound initialization
Paul Gilbert
2019-05-07
GLK: MAGNETIC: Graphics initialization
Paul Gilbert
2019-05-07
GLK: MAGNETIC: General initialization
Paul Gilbert
2019-04-17
GLK: GLULXE: Added vm methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add string methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add serial methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add search methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add operand methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added heap methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added gestalt methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added funcs methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added exec methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added accel methods
Paul Gilbert
2019-04-14
GLK: GLULXE: Stubs for float and operation files
Paul Gilbert
2019-04-14
GLK: Added core Glk dispatch code
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
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