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2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-14GLK: SCOTT: Added detections for miscellaneous gamesPaul Gilbert
2018-12-14GLK: SCOTT: Add support for Mysterious Adventures Blorb filesPaul Gilbert
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-08GLK: FROTZ: Further reading/writing setup for savegames using QuetzalPaul Gilbert
2018-12-08GLK: Mark text strings as translateablePaul Gilbert
2018-12-08GLK: SCOTT: Don't show another line prompt when game is exitingPaul Gilbert
2018-12-08GLK: Fixes for combined loading/saving codePaul Gilbert
2018-12-08GLK: Centralizing more of the savegame code in GlkEnginePaul Gilbert
2018-12-08GLK: SCOTT: Fix memory corruption loading game dataPaul Gilbert
2018-12-08GLK: SCOTT: Extra returns/exits after glk_exit is calledPaul Gilbert
2018-12-08GLK: SCOTT: Renaming of all fields to ScummVM conventionPaul Gilbert
2018-12-08GLK: SCOTT: Change engine to use ScummVM String and ArraysPaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: SCOTT: Centralize the set of game namesPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert