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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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streams.cpp
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2019-06-16
GLK: ADVSYS: Save/load fixes
Paul Gilbert
2019-06-16
GLK: In progress transition to all sub-engines using Quetzal save files
Paul Gilbert
2019-05-04
GLK: Create objrocks for saved game file sreams
Paul Gilbert
2019-04-28
GLK: Record gli arrays for memory streams
Paul Gilbert
2019-04-28
GLK: Add gli registration for other object types
Paul Gilbert
2019-04-28
GLK: Implementing more gli object registration
Paul Gilbert
2019-04-17
GLK: GLULXE: Set up method definitions, glkop methods
Paul Gilbert
2019-03-09
GLK: Change Attributes fields from uint to bool
Paul Gilbert
2019-02-17
GLK: FROTZ: More properly fix transparency handling of header
Paul Gilbert
2019-01-31
GLK: Change use of RGB tuplets to uint
Paul Gilbert
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color
2018-12-31
GLK: Splitting font related info from Conf into their own classes
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-08
GLK: Further fixes for Buildbot warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: Change lots of comments from multiline to single line
Paul Gilbert
2018-12-08
GLK: Fix initializing fields of created streams
Paul Gilbert
2018-12-08
GLK: Memory leak fixes
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert