Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-04 | GLK: Create objrocks for saved game file sreams | Paul Gilbert | |
2019-04-28 | GLK: Record gli arrays for memory streams | Paul Gilbert | |
2019-04-28 | GLK: Implementing more gli object registration | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Set up method definitions, glkop methods | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Quetzal saving and loading now works | Paul Gilbert | |
2018-12-08 | GLK: Centralizing more of the savegame code in GlkEngine | Paul Gilbert | |
2018-12-08 | GLK: Memory leak fixes | Paul Gilbert | |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert | |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert | |