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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tads
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Author
2019-09-29
GLK: Changing ScummGlk engine name to Glk
Paul Gilbert
2019-09-27
GLK: TADS: Fix GCC Compiler Warnings
D G Turner
2019-09-25
GLK: Remove some outstanding longjmp artifacts from sub-engines
Paul Gilbert
2019-09-03
GLK: Fix compilation
Eugene Sandulenko
2019-09-03
GLK: TADS: Fix GCC Compiler Warnings
D G Turner
2019-07-29
GLK: Fix illegal characters in detection entries
Paul Gilbert
2019-07-24
GLK: Fixing some gcc 8 warnings
Paul Gilbert
2019-07-14
GLK: TADS2: Fix duplicate detection
Paul Gilbert
2019-07-12
GLK: Fix incorrect "End of namespace ..." comments.
Torbjörn Andersson
2019-07-11
GLK: TADS2: Add detection entries for remaining games
Paul Gilbert
2019-07-11
GLK: TADS2: Added English detection entries
Paul Gilbert
2019-07-09
GLK: TADS3: Adding detection entries
Paul Gilbert
2019-07-09
GLK: TADS2: Added Adventions detection entries
Paul Gilbert
2019-07-09
GLK: TADS2: Move detection entry structure into Glk base namespace
Paul Gilbert
2019-07-06
GLK: Fix various gcc warnings
Paul Gilbert
2019-07-06
GLK: Change other sub-engines to use GlkDetectedGame
Paul Gilbert
2019-06-23
GLK: Show unknown variant dialog for unknown detection entries
Paul Gilbert
2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-05-25
GLK: TADS2: Amiga compilation fix
Paul Gilbert
2019-05-24
GLK: TADS2: Fix more const loss warnings
dreammaster
2019-05-24
GLK: TADS2: Revert char * statics back to string literals
Paul Gilbert
2019-05-24
GLK: TADS2: Fix uninitialized variable warnings
Paul Gilbert
2019-05-24
GLK: TADS2: Further compilation fixes
dreammaster
2019-05-24
GLK: TADS2: Fix uninitialized variable warnings
Paul Gilbert
2019-05-24
GLK: TADS2: Further compilation fixes
Paul Gilbert
2019-05-24
GLK: TADS2: Compilation fixes
dreammaster
2019-05-24
GLK: TADS2: Fix os initialization
Paul Gilbert
2019-05-24
GLK: TADS: Don't support RTL
Paul Gilbert
2019-05-24
GLK: TADS2: Added plygo
Paul Gilbert
2019-05-24
GLK: TADS2: Yet more volumous code additions
Paul Gilbert
2019-05-24
GLK: TADS2: Soooo much more implementation
Paul Gilbert
2019-05-24
GLK: TADS2: Added built in functions
Paul Gilbert
2019-05-24
GLK: TADS2: More code files implemented
Paul Gilbert
2019-05-24
GLK: TADS2: Added code for output, run, various miscellaneous
Paul Gilbert
2019-05-24
GLK: TADS2: Added code for tokenizer & vocabulary
Paul Gilbert
2019-05-24
GLK: TADS2: Adding headers
Paul Gilbert
2019-05-24
GLK: TADS: Improved detection to detect TADS version
Paul Gilbert
2019-04-17
GLK: GLULXE: Add miscellaneous missing methods
Paul Gilbert
2019-03-31
GLK: Only check the format of a Blorb file if it has a valid file extension
Cameron Cawley
2019-03-31
GLK: Improved detection of Blorb files
Cameron Cawley
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2018-12-31
GLK: TADS: Split game list arrays into v2 and v3
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-28
GLK: Fix namespace comments
Filippos Karapetis
2018-12-18
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fixes
Paul Gilbert
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