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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tads
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2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2018-12-31
GLK: TADS: Split game list arrays into v2 and v3
Paul Gilbert
2018-12-31
GLK: Standardizing on a common GameDescriptor class for detectors
Paul Gilbert
2018-12-28
GLK: Fix namespace comments
Filippos Karapetis
2018-12-18
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2018-12-14
GLK: Detect game Id clashes across different sub-engines
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fixes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fix
Paul Gilbert
2018-12-08
GLK: TADS: Added Data class
Paul Gilbert
2018-12-08
GLK: TADS: Added cmap file
Paul Gilbert
2018-12-08
GLK: TADS: Add Regex class
Paul Gilbert
2018-12-08
GLK: TADS: Add a number of GLK interface methods
Paul Gilbert
2018-12-08
GLK: TADS: TADS2: Add ler file
Paul Gilbert
2018-12-08
GLK: TADS: GLK window initialization
Paul Gilbert
2018-12-08
GLK: TADS: Add first detection entry, further fallback detection
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert