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AgeCommit message (Collapse)Author
2019-11-22GLK: Fixing defines clashes between sub-enginesPaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-09-29GLK: Changing ScummGlk engine name to GlkPaul Gilbert
Calling the engine a different name than it's namespace was just causing confusion. Better to simply call it Glk, even if it will be both the underlying API as well as the overall engine name
2019-09-27GLK: TADS: Fix GCC Compiler WarningsD G Turner
The warnings were due to unmatched quote characters.
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-03GLK: Fix compilationEugene Sandulenko
2019-09-03GLK: TADS: Fix GCC Compiler WarningsD G Turner
These were several undeclared fallthrough warnings i.e. after error handler cases which will not return and another case of usage of memset on a non-trivial structure which was fixed by using structure constructor methods instead.
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-14GLK: TADS2: Fix duplicate detectionPaul Gilbert
2019-07-12GLK: Fix incorrect "End of namespace ..." comments.Torbjörn Andersson
2019-07-11GLK: TADS2: Add detection entries for remaining gamesPaul Gilbert
2019-07-11GLK: TADS2: Added English detection entriesPaul Gilbert
2019-07-09GLK: TADS3: Adding detection entriesPaul Gilbert
2019-07-09GLK: TADS2: Added Adventions detection entriesPaul Gilbert
2019-07-09GLK: TADS2: Move detection entry structure into Glk base namespacePaul Gilbert
2019-07-06GLK: Fix various gcc warningsPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-05-25GLK: TADS2: Amiga compilation fixPaul Gilbert
2019-05-24GLK: TADS2: Fix more const loss warningsdreammaster
2019-05-24GLK: TADS2: Revert char * statics back to string literalsPaul Gilbert
2019-05-24GLK: TADS2: Fix uninitialized variable warningsPaul Gilbert
2019-05-24GLK: TADS2: Further compilation fixesdreammaster
2019-05-24GLK: TADS2: Fix uninitialized variable warningsPaul Gilbert
2019-05-24GLK: TADS2: Further compilation fixesPaul Gilbert
2019-05-24GLK: TADS2: Compilation fixesdreammaster
2019-05-24GLK: TADS2: Fix os initializationPaul Gilbert
2019-05-24GLK: TADS: Don't support RTLPaul Gilbert
2019-05-24GLK: TADS2: Added plygoPaul Gilbert
2019-05-24GLK: TADS2: Yet more volumous code additionsPaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-24GLK: TADS2: Added built in functionsPaul Gilbert
2019-05-24GLK: TADS2: More code files implementedPaul Gilbert
2019-05-24GLK: TADS2: Added code for output, run, various miscellaneousPaul Gilbert
2019-05-24GLK: TADS2: Added code for tokenizer & vocabularyPaul Gilbert
2019-05-24GLK: TADS2: Adding headersPaul Gilbert
2019-05-24GLK: TADS: Improved detection to detect TADS versionPaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-28GLK: Fix namespace commentsFilippos Karapetis
2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-09GLK: Fix compiler warningsPaul Gilbert