Age | Commit message (Collapse) | Author |
|
|
|
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
|
|
Calling the engine a different name than it's namespace was just
causing confusion. Better to simply call it Glk, even if it will
be both the underlying API as well as the overall engine name
|
|
The warnings were due to unmatched quote characters.
|
|
|
|
|
|
These were several undeclared fallthrough warnings i.e. after error
handler cases which will not return and another case of usage of
memset on a non-trivial structure which was fixed by using structure
constructor methods instead.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This should finally fix compilation for the Amiga, which had
difference sized types. And the renamed types are clearer for
ScummVM anyway
|
|
|