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2019-07-06GLK: ALAN3: Move readline.cpp into glkio.cppPaul Gilbert
2019-07-06GLK: ALAN3: Move term.cpp code into glkio.cppPaul Gilbert
2019-07-06GLK: ALAN3: Move some Glk interface methods to glkio.cppPaul Gilbert
2019-07-06GLK: ALAN3: Remove adventureName variablePaul Gilbert
2019-07-06GLK: ALAN3: Minor errors cleanupPaul Gilbert
2019-07-06GLK: ALAN3: Remove deprecated glkstart.cppPaul Gilbert
2019-07-06GLK: ALAN3: Wrap playererr and terminate methods in contextPaul Gilbert
2019-07-06GLK: ALAN3: Wrapping method calls in longjmp replacement macrosPaul Gilbert
2019-07-06GLK: ALAN3: Implement savegame codePaul Gilbert
2019-07-06GLK: ALAN3: Fix quitting game from input line when window closedPaul Gilbert
2019-07-06GLK: ALAN3: Hook up empty lines to forfeit longjmp replacementPaul Gilbert
2019-07-06GLK: ALAN3: Outer game loop to handle forfeit setjmp replacementPaul Gilbert
2019-07-06GLK: ALAN3: Fix jumps.h macrosPaul Gilbert
2019-07-06GLK: ALAN3: Fix setup and outputing of text dataPaul Gilbert
2019-07-06GLK: ALAN3: Further loading fixesPaul Gilbert
2019-07-06GLK: ALAN3: Change header version field from char[4] to byte[4]Paul Gilbert
2019-07-06GLK: ALAN3: Standardize on using syserr for errorsPaul Gilbert
2019-07-06GLK: ALAN3: Fix endianness of loading temporary headerPaul Gilbert
2019-07-06GLK: ALAN3: Context clearing in main loop, add packing to code structuresPaul Gilbert
2019-07-06GLK: ALAN3: Further gcc warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Add detection logicPaul Gilbert
2019-07-06GLK: ALAN3: Add support for loading a3r Blorb filesPaul Gilbert
2019-07-06GLK: ALAN3: Re-enable main game loopPaul Gilbert
2019-07-06GLK: ALAN3: Proper indentation & formattingdreammaster
2019-07-06GLK: ALAN3: Removal of #ifdef blocksPaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Change EOF to a uint32 EOD to fix compiler warningsPaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Initial files commitPaul Gilbert
2019-06-27GLK: ALAN2: Fix loading memory for Big EndianPaul Gilbert
2019-06-23GLK: ALAN2: Move Alan 2 interpreter out of debug builds blockPaul Gilbert
2019-06-23GLK: ALAN2: Add loading savegames from launcher, deinitialization codePaul Gilbert
2019-06-23GLK: ALAN2: Cleanup of data text file openingPaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-23GLK: ALAN2: Fixes for restarting in-gamePaul Gilbert
2019-06-23GLK: ALAN2: Remove unused variablePaul Gilbert
2019-06-22GLK: ALAN2: Fix quitting in-gamePaul Gilbert
2019-06-22GLK: ALAN2: Set up main game loop for restarting gamePaul Gilbert
2019-06-22GLK: ALAN2: Remove redundant includesPaul Gilbert
2019-06-22GLK: ALAN2: Create jump context system to replace original setjmpPaul Gilbert
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method
2019-06-22GLK: ALAN2: Further gcc warning fixesdreammaster
2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Fix gcc errors for references to packed struct fieldsdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert