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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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2018-12-11
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-10
GLK: Remove unneeded include
Bastien Bouclet
2018-12-09
GLK: FROTZ: Adding detection entries
Paul Gilbert
2018-12-09
GLK: FROTZ: Add game names for ZCode games on if-archive
Paul Gilbert
2018-12-09
GLK: FROTZ: Added detection for converted Scott Adams games
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
2018-12-09
GLK: Correct phrasing of switch case fall through comments
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-09
GLK: Yet another Amiga compilation fix
Paul Gilbert
2018-12-09
GLK: Hopefully finally fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: FROTZ: Hopefully fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: Update engine name and copyright strings
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-08
GLK: Further fixes for Buildbot warnings
Paul Gilbert
2018-12-08
GLK: Sound volume and pausing methods
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: GLULXE: Validate game file version
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width
Paul Gilbert
2018-12-08
GLK: FROTZ: Properly flag the detections of Infocom games that have sound ↵
Paul Gilbert
effects
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
Paul Gilbert
2018-12-08
GLK: FROTZ: Further sound handling
Paul Gilbert
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
2018-12-08
GLK: FROTZ: Added winarg methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix handling of empty rect picture resources
Paul Gilbert
2018-12-08
GLK: FROTZ: Implement some of the V6 opcodes
Paul Gilbert
2018-12-08
GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each one
Paul Gilbert
2018-12-08
GLK: FROTZ: Detect Infocom games using .zip extensions
Paul Gilbert
2018-12-08
GLK: FROTZ: Improved rendering of Beyond Zork description area
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix setting cwin field when window changes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fixes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fix
Paul Gilbert
2018-12-08
GLK: TADS: Added Data class
Paul Gilbert
2018-12-08
GLK: TADS: Added cmap file
Paul Gilbert
2018-12-08
GLK: TADS: Add Regex class
Paul Gilbert
2018-12-08
GLK: TADS: Add a number of GLK interface methods
Paul Gilbert
2018-12-08
GLK: TADS: TADS2: Add ler file
Paul Gilbert
2018-12-08
GLK: TADS: GLK window initialization
Paul Gilbert
2018-12-08
GLK: TADS: Add first detection entry, further fallback detection
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix display of character graphics in text grid windows
Paul Gilbert
2018-12-08
GLK: FROTZ: Allow loading savegames from launcher
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
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