Age | Commit message (Collapse) | Author |
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This fixes a memory corruption in the Arthur startup
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This fixes a bug window with Athur that after the intro an extra
text buffer window was needlessly being created which covered the
play area, simply because one of the frotz windows had it's
properties set
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In Zork Zero, grahpics drawn to window 0 (the text buffer)
are always treated as being interleaved with the text.
Whereas in Arthur, the title screens are drawn to window 0,
so have to be drawn to the background
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The ScummGlk backend already had a new 'arbitrary' mode allowing
for windows to be placed at any position, and on top of each other.
This expands on this by ensuring that the background window, which
is used for drawing graphics on, appears behind text that gets
written. Yet can still appear on top of the text (hiding it)
when title screen graphics are being shown
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This will make it easier to check whether a window is textual
without having to check for both the grid & buffer classes explicitly
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The functions have never been used by any of the existing interpreters.
Even glulxe, which has dynamic function calling, usies gidispatch_call
instead.
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Fixes VS2015 compiler error
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The for loop shouldn't check previous entity on the first iteration
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