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2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-06GLK: FROTZ: Fix text display for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all
2019-01-06GLK: FROTZ: Fix #10869 Crash initializing undo dataPaul Gilbert
2019-01-06GLK: ALAN2: Resolve some TODOs. Some cleanupFilippos Karapetis
2019-01-06GLK: ALAN2: Initialize game file nameFilippos Karapetis
2019-01-05GLK: FROTX: Draw pictures at the correct positionPaul Gilbert
2019-01-05GLK: FROTZ: Properly handle picture transparencyPaul Gilbert
2019-01-05GLK: FROTZ: Fix decoding of MG1 graphicsPaul Gilbert
The prior code was based on the Frotz decoder, which was partially written in PC assembly, so was hard to represent. This new version uses code from the ztools pix2gif code
2019-01-04GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 presentPaul Gilbert
2019-01-04GLK: FROTZ: Simplified getting/setting window propertiesPaul Gilbert
2019-01-04GLK: FROTZ: Cleanup of image drawing codePaul Gilbert
2019-01-04GLK: FROTZ: Refactor V6 window arrangementsPaul Gilbert
As I implement further code for Zork Zero, I'm becoming convinced that all of the windows 2+ are for graphics. A complication arose, though, that z_draw_picture doesn't have a window number specified. So creating Glk picture windows for each virtual window was somewhat redundant. The scheme I'm now going to move forward with is having a single picture wndow cover the entire screen in v6 mode, and the upper and lower panes on top of that. All other windows will not get an accompanying Glk window, and instead I'm caching all the window properties locally on the Frotz Window class, so that they can act like the simple placeholders I think they're intended as
2019-01-04GLK: Properly fix window clicking crashPaul Gilbert
2019-01-04GLK: Fix negative index crash when clicking in a windowTorbjörn Andersson
2019-01-04GLK: Fix comment typoTorbjörn Andersson
2019-01-04GLK: FROTZ: Clarify comment about Unicode runes a bit.Torbjörn Andersson
This started out as a typo fix. :-)
2019-01-03GLK: FROTZ: Support using prior palette when a pic doesn't have onePaul Gilbert
2019-01-03GLK: FROTZ: Fixes for picture decodingPaul Gilbert
2019-01-03GLK: FROTZ: os_picture_data wasn't dividing by cell sizePaul Gilbert
2019-01-03GLK: FROTZ: Hooked up window property readingPaul Gilbert
2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-02GLK: FROTZ: Window positions & sizes are in characters, not pixelsPaul Gilbert
2019-01-02GLK: Remove deprecated _cellW/_cellH from ConfPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2019-01-01GLK: FROTZ: Beginnings of setting window positions and sizePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Compilation fixPaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert
2019-01-01GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shownPaul Gilbert
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2019-01-01GLK: Fix gcc warning in engine constructionPaul Gilbert
2019-01-01GLK: Remove redundant const prefix from getOptionsPaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: FROTZ: Fix Mysterious Adventures detection entriesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-31GLK: Move GlkMetaEngine declaration into a new header filePaul Gilbert
2018-12-31GLK: FROTZ: Fix rendering of Beyond Zork minimapPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert
2018-12-30GLK: FROTZ: Split Infocom game list from other games listPaul Gilbert