Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-28 | GLK: Fix some compilation errors | Thierry Crozat | |
In-class initialization of members is a c++11 features but several ports use compilers that do not support it. | |||
2018-12-28 | GLK: Fix out of bound access in detection code | Thierry Crozat | |
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer. | |||
2018-12-28 | GLK: ALAN2: Cleanup, merge some functions, move comments to headers | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Adapt C-style enums / structs | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Adapt C-style enums and align comments | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Move comments to header files | Filippos Karapetis | |
2018-12-28 | GLK: Fix namespace comments | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Indentation fixes | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Formatting fixes | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Fix compilation | Filippos Karapetis | |
2018-12-28 | GLK: ALAN2: Initial work on the Alan2 subengine | Filippos Karapetis | |
2018-12-27 | GLK: ALAN2: Initial skeleton sub-engine | Filippos Karapetis | |
2018-12-27 | GLK: FROTZ: Don't show Beyond Zork title when loading save from launcher | Paul Gilbert | |
2018-12-27 | GLK: MAGNETIC: Initial skeleton sub-engine | Paul Gilbert | |
2018-12-19 | GLK: FROTZ: Screen rendering after loading savegame from launcher | Paul Gilbert | |
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley | |
2018-12-18 | GLK: FROTZ: Janitorial fixes | Paul Gilbert | |
2018-12-18 | GLK: FROTZ: Fix rerender after loading Beyond Zork savegames | Paul Gilbert | |
2018-12-18 | GLK: More descriptive font loading error messages | Paul Gilbert | |
2018-12-18 | JANITORIAL: Whitespace fixes | Eugene Sandulenko | |
2018-12-17 | GLK: FROTZ: Remove need for new font style for Runic font | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Use the Noto runic font for runes | Torbjörn Andersson | |
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.) | |||
2018-12-17 | GLK: FROTZ: Map runic characters to Unicode | Torbjörn Andersson | |
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this. | |||
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-13 | GLK: FROTZ: Fix Visual Studio warnings about packing alignment | Paul Gilbert | |
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings | |||
2018-12-13 | GLK: FROTZ: Added detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵ | Paul Gilbert | |
archives | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | GLK: Remove unneeded include | Bastien Bouclet | |
2018-12-09 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Add game names for ZCode games on if-archive | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Added detection for converted Scott Adams games | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-09 | GLK: Correct phrasing of switch case fall through comments | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Hopefully fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert | |
2018-12-09 | GLK: Fix compiler warnings | Paul Gilbert | |
2018-12-08 | GLK: Further fixes for Buildbot warnings | Paul Gilbert | |
2018-12-08 | GLK: Sound volume and pausing methods | Paul Gilbert | |
2018-12-08 | GLK: Fix Buildbot identified warnings | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Validate game file version | Paul Gilbert | |