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2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Fix gcc errors for references to packed struct fieldsdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added savegame codePaul Gilbert
2019-06-22GLK: ALAN2: Added shouldQuit checks to break out of game loopsPaul Gilbert
2019-06-22GLK: ALAN2: Open text data file on startupPaul Gilbert
2019-06-22GLK: ALAN2: Loading fixesPaul Gilbert
2019-06-22GLK: ALAN2: Add structure packing to typesPaul Gilbert
These types map onto the uint32 memory array. Chances are that the default packing would be fine, since each structure field is always using four byte types, but better safe than sorry
2019-06-22GLK: ALAN2: Add Glk window initializationPaul Gilbert
2019-06-22GLK: ALAN2: Fixes to game header loading and validationPaul Gilbert
2019-06-22GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeletonPaul Gilbert
2019-06-22GLK: ALAN2: Initial import of full set of interpreter filesPaul Gilbert
2019-06-22GLK: ALAN2: Remove previously added code fragmentsPaul Gilbert
2019-06-22GLK: ALAN2: Add detection entriesPaul Gilbert
2019-06-16GLK: ADVSYS: Fix Coverity warningsPaul Gilbert
2019-06-16GLK: ADVSYS: Move AdvSys out of release build exclusionPaul Gilbert
2019-06-16GLK: ADVSYS: Fix restoring games in-gamePaul Gilbert
2019-06-16GLK: Change language Id in savegames to more portable language codePaul Gilbert
2019-06-16GLK: Change savegame interpreter Ids from index to 4 byte codePaul Gilbert
2019-06-16GLK: ADVSYS: Fix inputs with indirect objectsPaul Gilbert
2019-06-16GLK: ADVSYS: Fix actions using OP_SENDPaul Gilbert
2019-06-16GLK: ADVSYS: Fixes for get actionPaul Gilbert
2019-06-16GLK: ADVSYS: Do a look action after loading a savegame from launcherPaul Gilbert
2019-06-16GLK: ADVSYS: Fix savegame area setupPaul Gilbert
2019-06-16GLK: ADVSYS: Save/load fixesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-06-16GLK: In progress transition to all sub-engines using Quetzal save filesPaul Gilbert
2019-06-16GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal restoring to use new base Quetzal readerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal saving to use new base Quetzal writerPaul Gilbert
2019-06-15GLK: Adding Quetzal classes to the base Glk namespacePaul Gilbert
2019-06-15GLK: Added missing files to POTFILESPaul Gilbert
2019-06-15GLK: ADVSYS: Fix variable range checksPaul Gilbert
2019-06-15GLK: Fix debug channels setupPaul Gilbert
2019-06-15GLK: ADVSYS: Added code for loading savegames from launcherPaul Gilbert
2019-06-15GLK: ADVSYS: Input line processing fixesPaul Gilbert
2019-06-14GLK: ADVSYS: Fix parsing input wordsPaul Gilbert
2019-06-14GLK: ADVSYS: Tweak debug line, added input line prompt characterPaul Gilbert
2019-06-14GLK: ADVSYS: Script interpreter fixesPaul Gilbert
2019-06-13GLK: ADVSYS: Fix data reads from gamefilePaul Gilbert
2019-06-13GLK: ADVSYS: Initialization fixesPaul Gilbert
2019-06-13GLK: ADVSYS: Added readLine methodPaul Gilbert
2019-06-12GLK: ADVSYS: Added singleAction methodPaul Gilbert
2019-06-12GLK: ADVSYS: Remainder of parseInput methodPaul Gilbert
2019-06-12GLK: ADVSYS: Noun/adjectives setup and getNoun methodPaul Gilbert