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2019-05-12GLK: HUGO: Fixes for startup and shutdownPaul Gilbert
2019-05-12GLK: HUGO: Add detection entriesPaul Gilbert
2019-05-12GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-12GLK: HUGO: Added hemedia & heresPaul Gilbert
2019-05-12GLK: HUGO: Removed unneeded method stubsPaul Gilbert
2019-05-12GLK: HUGO: Added hesetPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: NULL to nullptr, Amiga compilation fixPaul Gilbert
2019-05-11GLK: HUGO: Added herunPaul Gilbert
2019-05-11GLK: HUGO: Add heparsePaul Gilbert
2019-05-11GLK: HUGO: Add heexprPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: Replace contents of hemiscPaul Gilbert
Unlike initally where I was ripping out parts of the file and making code changes, this version is intended to be more identical to the original, except for the functions being made class methods. This should make it easier to apply any further upstream code changes to the codebase in the future
2019-05-11GLK: HUGO: Added heobjectPaul Gilbert
2019-05-10GLK: HUGO: Added hemisc, htokens, and stringfn filesPaul Gilbert
2019-05-10GLK: HUGO: Added Glk interface methodsPaul Gilbert
2019-05-10GLK: HUGO: heglk fields & initializationPaul Gilbert
2019-05-10GLK: HUGO: Added engine feildsPaul Gilbert
2019-05-10GLK: HUGO: First detection entryPaul Gilbert
2019-05-10GLK: HUGO: Initial sub-engine skeletonPaul Gilbert
2019-05-07GLK: MAGNETIC: Add game detection entriesPaul Gilbert
2019-05-07GLK: MAGNETIC: Hook up Magnetic sub-enginePaul Gilbert
2019-05-07GLK: MAGNETIC: Added graphics & sound methodsPaul Gilbert
2019-05-07GLK: MAGNETIC: Sound initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: Graphics initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: General initializationPaul Gilbert
2019-05-04GLK: Create objrocks for saved game file sreamsPaul Gilbert
2019-05-04GLK: GLULXE: Readded Cragne Manor detection entryPaul Gilbert
2019-05-03GLK: GLULXE: Rearrange fields to suppress VS alignment warningPaul Gilbert
2019-05-03GLK: GLULXE: Move savegame code into loadGameData/saveGameDataPaul Gilbert
2019-04-29GLK: GLULXE: Added detection for older versions of English gamesPaul Gilbert
2019-04-29GLK: GLULXE: Added foreign language game detectionsPaul Gilbert
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-29GLK: GLULXE: Adding detection entriesPaul Gilbert
2019-04-28GLK: Record gli arrays for memory streamsPaul Gilbert
2019-04-28IMAGE: Allow setting the output pixel format to the JPEG decoderBastien Bouclet
2019-04-28GLK: GLULXE: init_dispatch wasn't being calledPaul Gilbert
2019-04-28GLK: Add gli registration for other object typesPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-04-20GLK: GLULXE: Hopeflly fix last uint vs uint32 type clashPaul Gilbert
2019-04-18GLK: GLULXE: Fix mismatching typecastsPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: Fix type difference of uint32 vs unitPaul Gilbert
2019-04-18GLK: GLULXE: More compilation fixesPaul Gilbert
2019-04-17GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methodsPaul Gilbert
2019-04-17GLK: GLULXE: Fix reading game header informationPaul Gilbert
2019-04-17GLK: GLULXE: astyle formattingdreammaster
2019-04-17GLK: GLULXE: Remove gamefile to use proper _gameFilePaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert