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2019-04-28GLK: GLULXE: init_dispatch wasn't being calledPaul Gilbert
2019-04-28GLK: Add gli registration for other object typesPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-04-20GLK: GLULXE: Hopeflly fix last uint vs uint32 type clashPaul Gilbert
2019-04-18GLK: GLULXE: Fix mismatching typecastsPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: Fix type difference of uint32 vs unitPaul Gilbert
2019-04-18GLK: GLULXE: More compilation fixesPaul Gilbert
2019-04-17GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methodsPaul Gilbert
2019-04-17GLK: GLULXE: Fix reading game header informationPaul Gilbert
2019-04-17GLK: GLULXE: astyle formattingdreammaster
2019-04-17GLK: GLULXE: Remove gamefile to use proper _gameFilePaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-17GLK: GLULXE: Set up method definitions, glkop methodsPaul Gilbert
2019-04-14GLK: GLULXE: Stubs for float and operation filesPaul Gilbert
2019-04-14GLK: Avoid clashes of types with union field namesPaul Gilbert
2019-04-14GLK: Fix compiler warnings for dispatch layerPaul Gilbert
2019-04-14GLK: Added core Glk dispatch codePaul Gilbert
2019-04-08GLK: Fixes for properly closing windowsPaul Gilbert
2019-04-04GLK: SCOTT: Fix game Id clash on WaxworksPaul Gilbert
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-09GLK: Change Attributes fields from uint to boolPaul Gilbert
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
This is laying groundwork for properly supporting Shogun, which sets up and uses Window 7
2019-03-05GLK: FROTZ: Moving updating colors and current window into Window classPaul Gilbert
2019-03-04GLK: FROTZ: Fix some game detection IdsPaul Gilbert
2019-03-03GLK: Revert to passing ascii characters rather than scancodes to the sub-enginesPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-03-02GLK: Switch focus window immediately after requesting lines or charsPaul Gilbert
2019-03-02GLK: Add support for input cursors in text grid windowsPaul Gilbert
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in
2019-03-02GLK: Move input caret drawing into base FontInfo classPaul Gilbert
2019-03-02GLK: Don't treat Caps, Num and Scroll Lock as standard keypressesTorbjörn Andersson
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too.
2019-03-01GLK: Don't ignore Alt key combinationsPaul Gilbert
I'm told that on some foreign keyboards, combinations of Alt & Fn keys are used to produce standard characters. So I can't just ignore Alt combinations because of this
2019-03-01GLK: Don't treat modifier keys as standard keypressesPaul Gilbert