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2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-02GLK: FROTZ: Window positions & sizes are in characters, not pixelsPaul Gilbert
2019-01-02GLK: Remove deprecated _cellW/_cellH from ConfPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2019-01-01GLK: FROTZ: Beginnings of setting window positions and sizePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Compilation fixPaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert
2019-01-01GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shownPaul Gilbert
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2019-01-01GLK: Fix gcc warning in engine constructionPaul Gilbert
2019-01-01GLK: Remove redundant const prefix from getOptionsPaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: FROTZ: Fix Mysterious Adventures detection entriesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-31GLK: Move GlkMetaEngine declaration into a new header filePaul Gilbert
2018-12-31GLK: FROTZ: Fix rendering of Beyond Zork minimapPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert
2018-12-30GLK: FROTZ: Split Infocom game list from other games listPaul Gilbert
2018-12-28GLK: FROTZ: Implement PageUp/PageDn scrolling of desc area in Beyond ZorkPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-28GLK: Fix multiple definitions of litCount variableThierry Crozat
2018-12-28GLK: Attemp to fix multiple definitions link errorsThierry Crozat
2018-12-28GLK: Fix some compilation errorsThierry Crozat
In-class initialization of members is a c++11 features but several ports use compilers that do not support it.
2018-12-28GLK: Fix out of bound access in detection codeThierry Crozat
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer.
2018-12-28GLK: ALAN2: Cleanup, merge some functions, move comments to headersFilippos Karapetis
2018-12-28GLK: ALAN2: Adapt C-style enums / structsFilippos Karapetis
2018-12-28GLK: ALAN2: Adapt C-style enums and align commentsFilippos Karapetis
2018-12-28GLK: ALAN2: Move comments to header filesFilippos Karapetis
2018-12-28GLK: Fix namespace commentsFilippos Karapetis
2018-12-28GLK: ALAN2: Indentation fixesFilippos Karapetis
2018-12-28GLK: ALAN2: Formatting fixesFilippos Karapetis
2018-12-28GLK: ALAN2: Fix compilationFilippos Karapetis
2018-12-28GLK: ALAN2: Initial work on the Alan2 subengineFilippos Karapetis
2018-12-27GLK: ALAN2: Initial skeleton sub-engineFilippos Karapetis
2018-12-27GLK: FROTZ: Don't show Beyond Zork title when loading save from launcherPaul Gilbert
2018-12-27GLK: MAGNETIC: Initial skeleton sub-enginePaul Gilbert
2018-12-19GLK: FROTZ: Screen rendering after loading savegame from launcherPaul Gilbert
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-18GLK: FROTZ: Janitorial fixesPaul Gilbert
2018-12-18GLK: FROTZ: Fix rerender after loading Beyond Zork savegamesPaul Gilbert
2018-12-18GLK: More descriptive font loading error messagesPaul Gilbert
2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-17GLK: FROTZ: Remove need for new font style for Runic fontPaul Gilbert
2018-12-17GLK: FROTZ: Use the Noto runic font for runesTorbjörn Andersson
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.)
2018-12-17GLK: FROTZ: Map runic characters to UnicodeTorbjörn Andersson
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this.
2018-12-14GLK: FROTZ: Fix sound loopingPaul Gilbert