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path: root/engines/gnap/detection.cpp
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2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-10-07GNAP: Enable engine for the releaseEugene Sandulenko
2016-09-24GNAP: Add detection for another English versionStrangerke
2016-09-03GNAP: Added detection for alternative Russian versionEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-06-09GNAP: Mark game as TESTINGStrangerke
2016-05-30GNAp: Remove an unused variableStrangerke
2016-05-30GNAP: Fix corrupted savegame title in GUIsylvaintv
2016-05-23GNAP: As suggested by Tsoliman, tag the games as unstableStrangerke
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-10GNAP: Janitorial - Remove trailing spaces and tabsStrangerke
2016-05-10GNAP: Add detection for the russian versionStrangerke
2016-05-10GNAP: Fix hasFeatureStrangerke
2016-05-10GNAP: Add savegames (not fully working yet)Strangerke
2016-05-10GNAP: Fix compilationStrangerke
2016-05-10GNAP: Update copyrightStrangerke
2016-05-10GNAP: Initial commitjohndoe123