Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-10-07 | GNAP: Enable engine for the release | Eugene Sandulenko | |
2016-09-24 | GNAP: Add detection for another English version | Strangerke | |
2016-09-03 | GNAP: Added detection for alternative Russian version | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-06-09 | GNAP: Mark game as TESTING | Strangerke | |
2016-05-30 | GNAp: Remove an unused variable | Strangerke | |
2016-05-30 | GNAP: Fix corrupted savegame title in GUI | sylvaintv | |
2016-05-23 | GNAP: As suggested by Tsoliman, tag the games as unstable | Strangerke | |
2016-05-19 | GNAP: Add thumbnails, rewrite partially querySaveMetaInfos. | Strangerke | |
Gnap's hand and device are in the middle of the screen, there's place for improvement | |||
2016-05-17 | GNAP: Add missing stars in header, change include guard name in gnap.h | Strangerke | |
2016-05-10 | GNAP: Janitorial - Remove trailing spaces and tabs | Strangerke | |
2016-05-10 | GNAP: Add detection for the russian version | Strangerke | |
2016-05-10 | GNAP: Fix hasFeature | Strangerke | |
2016-05-10 | GNAP: Add savegames (not fully working yet) | Strangerke | |
2016-05-10 | GNAP: Fix compilation | Strangerke | |
2016-05-10 | GNAP: Update copyright | Strangerke | |
2016-05-10 | GNAP: Initial commit | johndoe123 | |