aboutsummaryrefslogtreecommitdiff
path: root/engines/gnap/gnap.cpp
AgeCommit message (Collapse)Author
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-01-15GNAP: Fix Set-But-Unused Variable Compiler Warning.D G Turner
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-06-07GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ↵Strangerke
adequately
2016-06-06GNAP: Initialize some more variables, reorder initializationStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-28GNAP: Remove duplicate code in screenEffectStrangerke
2016-05-25GNAP: Fix typo in initialization codeOri Avtalion
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Fix memory leaks, reported by ValgrindTorbjörn Andersson
2016-05-23GNAP: Fix inventory content when loading from launcherStrangerke
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Remove double smi-columnsStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Remove some CHECKME'sStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵Strangerke
the large hand in savegames
2016-05-18GNAP: Change pixel format - Courtesy of _sevStrangerke
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-17GNAP: USe Common::Point for mouse position, initialize some more variablesStrangerke
2016-05-16GNAP: Fix another valgrind errorStrangerke
2016-05-16GNAP: Enforce the use of nullptr in function callsStrangerke
2016-05-16GNAP: Fix a couple of unintialized variablesStrangerke
2016-05-16GNAP: Load TTF from the executable (optional)Strangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-12GNAP: Remove _id from HotSpot structureStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-12GNAP: Add music when game is pausedStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke
2016-05-10GNAP: renaming and grouping of scenes in group 1Strangerke