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path: root/engines/gnap/gnap.cpp
AgeCommit message (Collapse)Author
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-06-07GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ↵Strangerke
adequately
2016-06-06GNAP: Initialize some more variables, reorder initializationStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-28GNAP: Remove duplicate code in screenEffectStrangerke
2016-05-25GNAP: Fix typo in initialization codeOri Avtalion
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Fix memory leaks, reported by ValgrindTorbjörn Andersson
2016-05-23GNAP: Fix inventory content when loading from launcherStrangerke
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Remove double smi-columnsStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Remove some CHECKME'sStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵Strangerke
the large hand in savegames
2016-05-18GNAP: Change pixel format - Courtesy of _sevStrangerke
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-17GNAP: USe Common::Point for mouse position, initialize some more variablesStrangerke
2016-05-16GNAP: Fix another valgrind errorStrangerke
2016-05-16GNAP: Enforce the use of nullptr in function callsStrangerke
2016-05-16GNAP: Fix a couple of unintialized variablesStrangerke
2016-05-16GNAP: Load TTF from the executable (optional)Strangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-12GNAP: Remove _id from HotSpot structureStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-12GNAP: Add music when game is pausedStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke
2016-05-10GNAP: renaming and grouping of scenes in group 1Strangerke
2016-05-10GNAP: Remove debug codeStrangerke
2016-05-10GNAP: Remove debug codeStrangerke
2016-05-10GNAP: Reduce code duplication in SceneCoreStrangerke