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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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gnap
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gnap.h
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2016-05-10
GNAP: Refactor scene 28
Strangerke
2016-05-10
GNAP: Refactor scene 27
Strangerke
2016-05-10
GNAP: Refactor scenes 25 & 26
Strangerke
2016-05-10
GNAP: Refactor scene 24
Strangerke
2016-05-10
GNAP: Refactor scenes 22 & 23
Strangerke
2016-05-10
GNAP: Refactor scene 21
Strangerke
2016-05-10
GNAP: Refactor scenes 19 and 20
Strangerke
2016-05-10
GNAP: Refactor scene 18
Strangerke
2016-05-10
GNAP: Refactor scene 17
Strangerke
2016-05-10
GNAP: Refactor scenes 16, 47, 48, 54 (cutscenes)
Strangerke
2016-05-10
GNAP: Refactor scene 15
Strangerke
2016-05-10
GNAP: Refactor scene 14
Strangerke
2016-05-10
GNAP: Refactor scene 13
Strangerke
2016-05-10
GNAP: Refactor scene 12
Strangerke
2016-05-10
GNAP: Refactor scene 11
Strangerke
2016-05-10
GNAP: Refactor scene 10
Strangerke
2016-05-10
GNAP: Refactor scene 9
Strangerke
2016-05-10
GNAP: Refactor scene 8, Add updateAnimationsCb to Scene
Strangerke
2016-05-10
GNAP: Refactor scene 7
Strangerke
2016-05-10
GNAP: Refactor scene 6
Strangerke
2016-05-10
GNAP: Refactor scene 5
Strangerke
2016-05-10
GNAP: Refactor scene 4
Strangerke
2016-05-10
GNAP: Refactor scene 3
Strangerke
2016-05-10
GNAP: REfactor scene 2
Strangerke
2016-05-10
GNAP: Refactor Scene01 (WIP)
Strangerke
2016-05-10
GNAP: Rename members of GnapEngine from beaver to platypus for consistency
Strangerke
2016-05-10
GNAP: Refactor getBeaverSequenceId
Strangerke
2016-05-10
GNAP: Add load from launcher
Strangerke
2016-05-10
GNAP: Some renaming in scene 52
Strangerke
2016-05-10
GNAP: Rename members of GridStruct
Strangerke
2016-05-10
GNAP: Use debug channels
Strangerke
2016-05-10
GNAP: Add debugger
Strangerke
2016-05-10
GNAP: Replace more flags values by enums (WIP)
Strangerke
2016-05-10
GNAP: Replace flags values by enums (WIP)
Strangerke
2016-05-10
GNAP: Add savegames (not fully working yet)
Strangerke
2016-05-10
GNAP: Implement intro, currently disabled. Remove some Debug code.
Strangerke
2016-05-10
GNAP: Refactoring - Use enum for beaver facing
Strangerke
2016-05-10
GNAP: Refactoring - Use an enum for Facing (Alien)
Strangerke
2016-05-10
GNAP: Remove a global variable used for randomization
Strangerke
2016-05-10
GNAP: Change the type of some variables to boolean
Strangerke
2016-05-10
GNAP: Change a couple of variables to boolean, soft refactoring
Strangerke
2016-05-10
GNAP: Renaming in cutscenes
Strangerke
2016-05-10
GNAP: Renaming in scene 46
Strangerke
2016-05-10
GNAP: Rename scene 43, 44 and 45 variables for consistency
Strangerke
2016-05-10
GNAP: Some renaming in scene 45, change a global variable to local
Strangerke
2016-05-10
GNAP: Renaming in scene 44
Strangerke
2016-05-10
GNAP: Some renaming in scene 43
Strangerke
2016-05-10
GNAP: Some renaming
Strangerke
2016-05-10
GNAP: Reduce variable scope, some renaming. Change the type of parameter to ↵
Strangerke
boolean
2016-05-10
GNAP: More renaming. Remove unused variable in MouseButtonState and Hotspot
Strangerke
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