Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-05-31 | GNAP: Change two variables to bool, remove two useless variables | Strangerke | |
2016-05-30 | GNAP: Make 2 variables local to setDeviceHotspot | Strangerke | |
2016-05-25 | GNAP: Use an enum value in the declaration of setHotspot | Strangerke | |
2016-05-23 | GNAP: Remove original debug code | Strangerke | |
2016-05-20 | GNAP: Implement delayTicks functions, refactor them to share code | Strangerke | |
2016-05-19 | GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵ | Strangerke | |
the large hand in savegames | |||
2016-05-19 | GNAP: Add thumbnails, rewrite partially querySaveMetaInfos. | Strangerke | |
Gnap's hand and device are in the middle of the screen, there's place for improvement | |||
2016-05-17 | GNAP: Fix some spacing | Strangerke | |
2016-05-17 | GNAP: Add missing stars in header, change include guard name in gnap.h | Strangerke | |
2016-05-17 | GNAP: USe Common::Point for mouse position, initialize some more variables | Strangerke | |
2016-05-16 | GNAP: Load TTF from the executable (optional) | Strangerke | |
2016-05-12 | GNAP: Remove _id from HotSpot structure | Strangerke | |
2016-05-12 | GNAP: Use Common::Rect for hotspots | Strangerke | |
2016-05-12 | GNAP: Add music when game is paused | Strangerke | |
2016-05-11 | GNAP: Rename GetSequence enums | Strangerke | |
2016-05-10 | GNAP: Remove useless redirections, move two more functions | Strangerke | |
2016-05-10 | GNAP: Move Gnap action functions to PlayerGnap | Strangerke | |
2016-05-10 | GNAP: Move more functions to PlayerGnap | Strangerke | |
2016-05-10 | GNAP: Move walkTo and walkStep to Character | Strangerke | |
2016-05-10 | GNAP: Use Common::Point with platypusWalkTo | Strangerke | |
2016-05-10 | GNAP: use Common::Point for gnapWalkTo | Strangerke | |
2016-05-10 | GNAP: Some more refactoring in Character, some renaming | Strangerke | |
2016-05-10 | GNAP: More character refactoring (WIP) | Strangerke | |
2016-05-10 | GNAP: Even more refactoring related to characters (WIP) | Strangerke | |
2016-05-10 | GNAP: More refactoring related to characters (WIP) | Strangerke | |
2016-05-10 | GNAP: More refactoring related to characters (WIP) | Strangerke | |
2016-05-10 | GNAP: Move _actionStatus to the Character class | Strangerke | |
2016-05-10 | GNAP: Use a Character for Platypus (WIP) | Strangerke | |
2016-05-10 | GNAP: Introduce Character class - WIP | Strangerke | |
2016-05-10 | GNAP: Some renaming | Strangerke | |
2016-05-10 | GNAP: Janitorial - Remove trailing spaces and tabs | Strangerke | |
2016-05-10 | GNAP: renaming and grouping of scenes in group 1 | Strangerke | |
2016-05-10 | GNAP: Rename and move two fonctions to Scene | Strangerke | |
2016-05-10 | GNAP: Refactor scene 53 | Strangerke | |
2016-05-10 | GNAP: Refactor scenes 51&52 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 50 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 49 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 46 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 45 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 44 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 43 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 42 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 41 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 40 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 39 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 38 | Strangerke | |
2016-05-10 | GNAP: Refactor scenes 32 & 33 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 31 | Strangerke | |
2016-05-10 | GNAP: Refactor scene 30 | Strangerke | |