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path: root/engines/gnap/gnap.h
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2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-25GNAP: Use an enum value in the declaration of setHotspotStrangerke
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵Strangerke
the large hand in savegames
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-17GNAP: Fix some spacingStrangerke
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-17GNAP: USe Common::Point for mouse position, initialize some more variablesStrangerke
2016-05-16GNAP: Load TTF from the executable (optional)Strangerke
2016-05-12GNAP: Remove _id from HotSpot structureStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-12GNAP: Add music when game is pausedStrangerke
2016-05-11GNAP: Rename GetSequence enumsStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: Some more refactoring in Character, some renamingStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke
2016-05-10GNAP: Janitorial - Remove trailing spaces and tabsStrangerke
2016-05-10GNAP: renaming and grouping of scenes in group 1Strangerke
2016-05-10GNAP: Rename and move two fonctions to SceneStrangerke
2016-05-10GNAP: Refactor scene 53Strangerke
2016-05-10GNAP: Refactor scenes 51&52Strangerke
2016-05-10GNAP: Refactor scene 50Strangerke
2016-05-10GNAP: Refactor scene 49Strangerke
2016-05-10GNAP: Refactor scene 46Strangerke
2016-05-10GNAP: Refactor scene 45Strangerke
2016-05-10GNAP: Refactor scene 44Strangerke
2016-05-10GNAP: Refactor scene 43Strangerke
2016-05-10GNAP: Refactor scene 42Strangerke
2016-05-10GNAP: Refactor scene 41Strangerke
2016-05-10GNAP: Refactor scene 40Strangerke
2016-05-10GNAP: Refactor scene 39Strangerke
2016-05-10GNAP: Refactor scene 38Strangerke
2016-05-10GNAP: Refactor scenes 32 & 33Strangerke
2016-05-10GNAP: Refactor scene 31Strangerke
2016-05-10GNAP: Refactor scene 30Strangerke