index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gnap
/
scenes
Age
Commit message (
Expand
)
Author
2016-06-05
GNAP: Fix crash in scene 17
Strangerke
2016-06-04
GNAP: Fix crash in scene 9
Strangerke
2016-06-04
GNAP: Fix hotspot in scene 8
Strangerke
2016-06-03
GNAP: Flip the converted frame instead of the original one in order to respec...
Strangerke
2016-05-30
GNAP: Remove obsolete comment
Strangerke
2016-05-30
GNAP: Make two variables local to Scene52::run()
Strangerke
2016-05-30
GNAP: Initialize two more variables
Strangerke
2016-05-25
GNAP: Small changes in scene 02 hotspots
Strangerke
2016-05-25
GNAP: More initializations
Strangerke
2016-05-25
GNAP: Initialize some more variables
Strangerke
2016-05-24
GNAP: Remove extra semi-column
Strangerke
2016-05-24
GNAP: Initialize the members of CutScene
Strangerke
2016-05-24
GNAP: Enlarge some arrays in the alien arcade game
Strangerke
2016-05-24
GNAP: Remove duplicate code. Renaming and cleanup.
Strangerke
2016-05-24
GNAP: Fix more uninitialized variables
Strangerke
2016-05-23
GNAP: Add a note, remove a checkme
Strangerke
2016-05-23
GNAP: Rename two Facing enums
Strangerke
2016-05-23
GNAP: After double-checking them, remove two CHECKMEs
Strangerke
2016-05-23
GNAP: Add 2 other double semi columns
Strangerke
2016-05-23
GNAP: Remove original debug code
Strangerke
2016-05-23
GNAP: Map remaining Key codes
Strangerke
2016-05-23
GNAP: Use KeyCode value instead of numeric value for Backspace
Strangerke
2016-05-21
GNAP: Remove or rephrase a couple of notes
Strangerke
2016-05-20
GNAP: Remove obsolete TODOs
Strangerke
2016-05-20
GNAP: Implement delayTicks functions, refactor them to share code
Strangerke
2016-05-20
GNAP: Enable a clown sequence which wasn't used in the original due to a bug
Strangerke
2016-05-20
GNAP: Rework the code of Scene07::run, remove an obsolete todo
Strangerke
2016-05-19
GNAP: Add several checks on _gameDone in order to quit the game quickly
Strangerke
2016-05-17
GNAP: Fix the coding style of a couple of casts
Strangerke
2016-05-17
GNAP: Fix some spacing
Strangerke
2016-05-16
GNAP: Enforce the use of nullptr in function calls
Strangerke
2016-05-16
GNAP: Fix score display in Monkey arcade game.
Strangerke
2016-05-16
GNAP: Explicitely set _scoreLevel to 1 when score greater than 556
Strangerke
2016-05-16
GNAP: Load TTF from the executable (optional)
Strangerke
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-11
GNAP: Use enum values for _sceneClickedHotspot in scene 53
Strangerke
2016-05-11
GNAP: Rename GetSequence enums
Strangerke
2016-05-10
GNAP: Fix initialization
Eugene Sandulenko
2016-05-10
GNAP: Fix initialization and out-of-bounds write
Eugene Sandulenko
2016-05-10
GNAP: Make all relevant destructors virtual
Eugene Sandulenko
2016-05-10
GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDevice
Strangerke
2016-05-10
GNAP: Refactoring of playMoan1&2, playPullOutDevice and playPullOutDeviceNonW...
Strangerke
2016-05-10
GNAP: Refactoring of playBrainPulsating, playIdle and playImpossible
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _plat
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gnap
Strangerke
2016-05-10
GNAP: Simplify some checks
Strangerke
2016-05-10
GNAP: USe Common::Point for getSequenceId
Strangerke
2016-05-10
GNAP: Remove useless redirections, move two more functions
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
[next]