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2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show t...Strangerke
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
2016-05-18GNAP: Change pixel format - Courtesy of _sevStrangerke
2016-05-17GNAP: Fix the coding style of a couple of castsStrangerke
2016-05-17GNAP: Fix some spacingStrangerke
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-17GNAP: USe Common::Point for mouse position, initialize some more variablesStrangerke
2016-05-17GNAP: Replace memcpy on overlapping memory area by memmove. Thanks to eriktor...Strangerke
2016-05-16GNAP: Fix another valgrind errorStrangerke
2016-05-16GNAP: Enforce the use of nullptr in function callsStrangerke
2016-05-16GNAP: Fix a couple of unintialized variablesStrangerke
2016-05-16GNAP: Fix broken debug stringsStrangerke
2016-05-16GNAP: Fix score display in Monkey arcade game.Strangerke
2016-05-16GNAP: Explicitely set _scoreLevel to 1 when score greater than 556Strangerke
2016-05-16GNAP: Load TTF from the executable (optional)Strangerke
2016-05-15GNAP: Fix regression in hotspotsStrangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-12GNAP: Remove _id from HotSpot structureStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-12GNAP: Add music when game is pausedStrangerke
2016-05-11GNAP: Use enum values for _sceneClickedHotspot in scene 53Strangerke
2016-05-11GNAP: Rename GetSequence enumsStrangerke
2016-05-10GNAP: Fix initializationEugene Sandulenko
2016-05-10GNAP: Fix initialization and out-of-bounds writeEugene Sandulenko
2016-05-10GNAP: Make all relevant destructors virtualEugene Sandulenko
2016-05-10GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDeviceStrangerke
2016-05-10GNAP: Refactoring of playMoan1&2, playPullOutDevice and playPullOutDeviceNonW...Strangerke
2016-05-10GNAP: Refactoring of playBrainPulsating, playIdle and playImpossibleStrangerke
2016-05-10GNAP: Reorder functions in grid.cppStrangerke
2016-05-10GNAP: Reduce dereferencing of _platStrangerke
2016-05-10GNAP: Reduce dereferencing of _gnapStrangerke
2016-05-10GNAP: Simplify some checksStrangerke
2016-05-10GNAP: USe Common::Point for getSequenceIdStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: Fix a small bug in Playtpuss pathfindingStrangerke
2016-05-10GNAP: Some more refactoring in Character, some renamingStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke