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AgeCommit message (Expand)Author
2016-05-26GNAP: Use enums for sequence flags in GameSysStrangerke
2016-05-25GNAP: Fix typo in initialization codeOri Avtalion
2016-05-25GNAP: Use an enum value in the declaration of setHotspotStrangerke
2016-05-25GNAP: Small changes in scene 02 hotspotsStrangerke
2016-05-25GNAP: Strengthen sanity checks in drawBitmapStrangerke
2016-05-25GNAP: More initializationsStrangerke
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Remove extra semi-columnStrangerke
2016-05-24GNAP: Initialize the members of CutSceneStrangerke
2016-05-24GNAP: Enlarge some arrays in the alien arcade gameStrangerke
2016-05-24GNAP: Remove duplicate code. Renaming and cleanup.Strangerke
2016-05-24GNAP: Remove some more duplicate codeStrangerke
2016-05-24GNAP: Remove duplicate code in characterStrangerke
2016-05-24GNAP: Fix more uninitialized variablesStrangerke
2016-05-24GNAP: Fix code alignmentStrangerke
2016-05-24GNAP: Fix out of bound access in alternate font codeStrangerke
2016-05-24GNAP: Fix some uninitialized variablesStrangerke
2016-05-24GNAP: Fix memory leaks, reported by ValgrindTorbjörn Andersson
2016-05-23GNAP: Fix inventory content when loading from launcherStrangerke
2016-05-23GNAP: Add safeguard in setSoundVolumeStrangerke
2016-05-23GNAP: As suggested by Tsoliman, tag the games as unstableStrangerke
2016-05-23GNAP: Add a note, remove a checkmeStrangerke
2016-05-23GNAP: Add safeguard checks in PlayerGnap's getWalkStopSequenceId and getWalkF...Strangerke
2016-05-23GNAP: Rename two Facing enumsStrangerke
2016-05-23GNAP: After double-checking them, remove two CHECKMEsStrangerke
2016-05-23GNAP: Add 2 other double semi columnsStrangerke
2016-05-23GNAP: Add a note concerning the original save and load screensStrangerke
2016-05-23GNAP: Remove an irrelevant TODO copied from another engineStrangerke
2016-05-23GNAP: Remove useless in ResourceClass constructorStrangerke
2016-05-23GNAP: Remove a TODOStrangerke
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Use KeyCode value instead of numeric value for BackspaceStrangerke
2016-05-23GNAP: Remove double smi-columnsStrangerke
2016-05-21GNAP: Remove yet another TODOStrangerke
2016-05-21GNAP: Implement setSoundVolumeStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Remove some obsolete comments, take better advantage of the possible va...Strangerke
2016-05-20GNAP: Rework gfxItem, remove the code related to impossible flag valuesStrangerke
2016-05-20GNAP: Remove erroneous comments, simplify a call to blitSprite32Strangerke
2016-05-20GNAP: Fix sprite transparencyEugene Sandulenko
2016-05-20GNAP: Fix transparencyEugene Sandulenko
2016-05-20GNAP: Remove some unused variables in resourcesStrangerke
2016-05-20GNAP: Remove TODOs, add safeguard checksStrangerke
2016-05-20GNAP: Remove obsolete TODOsStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Remove some CHECKME'sStrangerke
2016-05-20GNAP: Enable a clown sequence which wasn't used in the original due to a bugStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke